My (huge) list of additions/rebalances for 1.0

Started by DubskiDude, July 11, 2018, 02:28:16 AM

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DubskiDude

Yeah I did notice disassembling mechanoids gave far less rewards than before. Not a huge problem but I kinda wish they'd give more plasteel.

MajorFordson

#31
Hot dog, most of the ideas in OPs post are fanastic.

Especially the ones that give the player more options, or give an option where none exists so far. (for example the suggestion for pawns snapping other pawns out of moods or rampages, instead of the current singular "arrest them" action)

As a story generator having believable events that don't immediately hamstring the gameplay is extremely important. (the point about colonists in-fighting shouldn't or should almost never result in serious permanent injury is a good one)

Also great, the ideas that spice up gameplay and add more possibly story events. (caravan randomly finding supplies/colonist/baddies en route)

Allow me to add my own suggestion -

Add a minor negative event where colonists can hurt themselves through minor everyday accidents, ie shutting fingers in doors, stubbing toes, chopping wood and having a tree branch fall and bruise them etc. Nothing bad enough or regular enough to majorly impact your game, but enough to add a little more personality and daily-life flavour.

DubskiDude

Quote from: MajorFordson on July 25, 2018, 07:32:05 PM
Hot dog, most of the ideas in OPs post are fanastic.

Thanks! I've spent a lot of time formulating these.

Quote from: MajorFordson
the point about colonists in-fighting shouldn't or should almost never result in serious permanent injury is a good one

I may need to remove that point actually, because I haven't seen social fights cause permanent damage in 1.0. I've seen people biting each other, though... kinda weird for a social fight lol.

DubskiDude

The other day it occurred to me that Arid/Desert/etc maps don't have that much "flavor". They lack the pizazz that other maps have. Then it hit me - they should absolutely have sandstorms. Similar to flashstorms, the event would trigger and the map would covered in a vicious sandy haze, reducing the sight of every thing that isn't under a roof. It could maybe even occasionally reveal items that were "hidden" under the sand (aka spawn mining nodes or other bits and pieces). I think this would add some flavor as well as some interesting situations during a fight.