I still feel as tho tribal content is (still) lacking

Started by LvlOneMage, August 02, 2018, 05:42:01 PM

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Listen1

Quote from: Scavenger on August 03, 2018, 07:59:14 PM
Agreed! Want! Liked and retweeted!

And for those of you that do self imposed tribal4lyfe games without electricity, what do you use as win conditions? Since you can't win with a rocket launch.

Kill every non-tribal colony, make peace with every tribal colony. Die to mechanoids.

Pretty much it. Always have pemmican if you need to rush out to somewhere (extreme cold, mechanoids, insects went out of control)

LvlOneMage

I think my biggest gripe about the tribal scenario is that there is real medieval era tech. You basically have some optional money maker research between neolithic and industrial but that's all. There is no research smoke houses to preserve meat or making medieval style fur coats to stay warm in the winter or protective clothing to stay cool in the summer; instead you jump from straight wearing simple one piece tribal wear into parkas, dusters, and cowboy hats. No researching of catapults or crossbows, just straight into Assault Rifles and Mortars. Hell, even the traps are limited and there's no research at all for those.

The fact that a tribal scenario is basically a crash landed with more bodies, slower research, and not starting out with electricity already researched is probably the largest disappointment thus far.

Don't get me wrong, I am all for mods making a game better (thank you Low Tech and Medieval Times creators) but I still feel as if SOME parts of those mods should already be in the base game if you're going to have scenarios like the tribal start and such. There should definitely be a different win condition. Why would a native to the planet want to build a spaceship and leave for example? I won't mention how it makes no sense that an AI is capable of contacting a group of people that don't even know what a light bulb is yet.

Quote from: Scavenger on August 03, 2018, 07:59:14 PM
Agreed! Want! Liked and retweeted!

And for those of you that do self imposed tribal4lyfe games without electricity, what do you use as win conditions? Since you can't win with a rocket launch.

With the way the game currently is I haven't really had a firm win condition for my tribal starts. I like to try different base designs and such in different biomes and see how long they survive. With my skill level it typically isn't very long but it's still fun and easily replayable. With the other scenarios you basically have the same strategy of researching gun turrets and forming a killbox to win which never seems to change.