[1.0] Sharknado

Started by Pyrce, October 21, 2018, 09:03:52 PM

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Pyrce

[1.0] Sharknado
"We can't just wait here for sharks to rain down on us."



Changes

- Brings back (better) tornados
- Adds sharks


Download Links
Steam
Github


Description

Adds Sharknados. They're a bit bitey. Really there's not much else to say.

Though, you should checkout the Mod Settings under Options to configure your Sharknado experience to your liking. Careful with "Sharknado is Life" -- it makes a single Sharknado event lag up any PC... Also you'll probably die.

Use debug mode's Execute Incident to SimCity up your base if you get bored. See how many sharknados it takes before the sharks win (crashing the game counts as a win).

I take no responsibility for lost bases or favorite hats.


Here's a few previews of what Sharknado causes





Required Mods
- Hugs Lib
- Swimming Kit (will load without, but then you have sharks that can't swim...)


FAQ

Is this save game compatible?

It can be added safely. Removal may cause issues with left-over shark remains.


Does this conflict with other mods?

It shouldn't. Disaster: Tornado works with this mod.
The Swimming Kit mod has more incompatibility chances with anything that modifies pathing search and terrain cost functions, but I'm not aware of any mods which do conflict.


[spoiler]
How in the name of all that is holy can Landsharks walk?

Carefully. Aim for the tails... or the jaws... Or get a bigger boat.
[/spoiler]

How much alcohol went into making this?

Ballmer Peak


License (MIT)

If you're a modder and want to use or extend this mod I ask only that you let me know (here or on steam). Otherwise feel free to use the mod in the making of further mods.