more options to interact with visitors

Started by PrZe77, July 07, 2014, 03:46:40 AM

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PrZe77

Hi,

I would like to have more options to interact with visitors. it would be great if the possibility would exist beds, in addition to prisoners and colonists to make available for visitors. (so you could finally help his friend, wounded soldiers, and wouldn´t not always have to watch them bleed to death.)

another possibility would be to have a storage from which objects are sold to the visitors (against silver). also slave trade would be possible and interesting in the way.

a bar would also be great for home-grown drugs or alcohol for sale (of course with other effects such as eg beatings between drunken visitors, drunks sleeping on the floor etc)

it should also be necessary to supply visitors with food, bed etc, so they stay longer (reinforcement at the defense before attacking).


also other fractions should be able to make requests. so you could also send help when attacked, accommodation during a storm passed, providing wounded, refugees hiding, deliver weapons / resources / food, lock up prisoners for x time and so on.


the behavior and the "orientation" of the colony (commercial center, bar, detention camp, etc) should also have influence on the other fractions. it would be great if you have a weapon-handling center and slave trade and because of eg pirates like to make transactions with the colony while others stay away from it.


sorry for my english, I hope it's all understandable... otherwise just ask  :)

BetaSpectre

Interfaction trade/relations needs more complexity if you ask me.
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                           TO WAR WE GO

sirdave79

I prefer the idea of trading caravans/visitors who trade from the other factions in the game as opposed to sublight long distance vessels, the crew of which will know no one alive on their home planet when returning. It makes more sense lore wise to me. Surely with crews having to "leap forward in time" the number of trading vessels would be very low, prices would be very high and only the absolute most critical "stuffz" would ever get transported that way.

Factions on planet makes more sense. Hell they already visit sites. A saloon/inn would be an excellent addition, visitors heading there to keep out of the rain and spend their silver on a colonies booze and food and beds for the night. Rumour exchange and possible trigger for events also.