Diseases, fire, power suit upgrades, water, vitamins , drones

Started by deltasworder1x, October 10, 2014, 12:35:01 AM

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deltasworder1x

due to spread of diseases
  decon chamber at entrances
  full power armor = full sealed suit prevent diseases
  have decon of items from dead bodies
  quarantine chamber bed/ health pod
  cryo chamber in event that can't treat illness/injuries due to battle events

Fire still being an issue
   have fire extinguishers / fire hoses to put out larger areas of fires


upgrades to power armor suits for characters that dont have cybernetics  ( can be researched or purchased)
   increased mobility
   increased strength for hauling / melee
              maybe even have the character be able to carry 2 downed enemies/ allies
   increased sight /NVG
   flashlight attachment
   multi weapon equip character will switch depending on proximity of enemy target
           primary= rifle
           secondary= pistol/uzi
           melee= knife (in case of uh oh event)

NVG on sale

vitamin pills
   increase nutrition by pill or agricultural enhancement of crops
   allows faster regen of health and gives morale boost of "ate best meal ever"
   can also be added to the traders like combat

Water
   pure water / differing qualities of water to help in case of extreme hunger
   use of pure water can increase growth rate of crops
   allows character to not feel too hungry only mildly. prevents mental breaks
   water purifier system can purify water to sell. can be an expensive item

drones (like ftl when 1 normal character and rest = drones for different crash land experiences/ stories )
   quad copter drone with 2 pistol / uzi attached
         can follow nearest colonist or go off on recon/ blitz missions
        can be upgraded to hold different weapons
   miner drone
   medical drone
   mechanic drone
   cooking drone