Friendly Tip: Don't do a Starbound (modding > beta > gold builds)

Started by Cat123, November 10, 2014, 05:33:10 PM

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keylocke

Quote from: Cat123 on November 11, 2014, 05:47:16 PM
The truly ironic thing is that of the three or four Terraria SF clones in the market, Starbound isn't the best one. Darkout (http://www.darkoutgame.com/) is vastly superior in terms of code, art and design, but never caught a break. Given the original studio died, it's on life support, but worth a look into a different dimension where that was chosen rather than Starbound (And then there's a couple more - some with direct Terraria assets).

yea, darkout.. that would've been real cool if it didn't sink. some people seemed to have been turned off by it's seeming complexity. it's like a sci-fi alan wake + terraria with next gen graphics.

Quote from: Cat123 on November 11, 2014, 05:47:16 PM
If you don't mind a serious analysis of the current state of RimWorld: playing with the mods is currently vastly more enjoyable than vanilla. Most of the mods aren't balanced very well (if at all), but they really open out the game / engine. However, yes, of course, it's more an issue of which ideas the engine can handle & implementing content rather than copy/pasting the mods.

i dunno, i've tried playing around with most mods, but generally sticked with prep carefully and tech tree mods. other mods (like turret mods) felt a bit OP.

personally i don't mind that some mods add so much to the vanilla that it overshadows it. it's just like the mods in Mount&Blade. the vanilla was kinda meh, but the LotR and ASoIF mods was heck of a lot of fun back then.

i personally would like to see some really good full conversion mods for rimworld someday.  ;D

anyways, there was this zombie mod that i'd hope does a full conversion, but it doesn't seem to be heading in that direction, so i usually just stick to vanilla.

iomccoy

"Development Hell" is when the game is still supposed to be being developed and has seemingly stopped, not when the game is being worked on "slowly."

QuoteNightlies simply don't count

Yes, they do. See above- Development Hell is when the game appears to stop completely. They've been making changes that have broken and unbroken things from day to day, and so they have been making them to the nightlies. See also: this game's changelog is pretty much daily from what I can see.

And I still don't know where you get the idea that Starbound's stable releases don't support mods. If you're talking about modding nightly releases, I'm not sure why you think that it *would* support mods for more than a day or two. O_o

I'll stop being off-topic and pedantic now, but it seems like you're bashing Starbound for being developed wrong.

*has to go to places now and will therefore not be on forums*
Oh stars, the urple...

Cat123

Quote from: iomccoy on November 12, 2014, 06:43:36 AM
"Development Hell" is when the game is still supposed to be being developed and has seemingly stopped, not when the game is being worked on "slowly."

In media industry jargon, development hell (or development limbo) is a state during which a film or other project remains in development without progressing to production. A film, video game, television program, screenplay, computer program,[1] concept, or idea stranded in development hell takes an especially long time to start production, or never does. Projects in development hell are not officially cancelled, but work on them slows or stops.

https://en.wikipedia.org/wiki/Development_hell

Pretty much points your pedantry to be inaccurate.

Quote from: iomccoy on November 12, 2014, 06:43:36 AMThey've been making changes that have broken and unbroken things from day to day, and so they have been making them to the nightlies. See also: this game's changelog is pretty much daily from what I can see.

I dropped into Starbound last Dec, then had a look at the 'progress' in July: there's no-where near 6 months of dev time, and project milestones that aren't hard to do and/or were 50% finished simply haven't materialized. The 'nightlies' don't represent major code changes. i.e. I don't believe they've implemented lack of air correctly yet.

Quote from: iomccoy on November 12, 2014, 06:43:36 AMAnd I still don't know where you get the idea that Starbound's stable releases don't support mods. If you're talking about modding nightly releases, I'm not sure why you think that it *would* support mods for more than a day or two. O_o

I never claimed this: Starbound is obviously moddable (and has had mods integrated into the main build, e.g. the rails mod), but they then managed to ostracize a fair portion of the modders with their antics and ceased integration of mods altogether.

I'm quite happy to be proven incorrect with the current build - and looking at their new mod section, they seem to have ironed things out. This doesn't change the fact that in the first half of the year they were floundering around the mods issue. [Note: I don't follow Starbound or play it, it doesn't interest me.]

Quote from: iomccoy on November 12, 2014, 06:43:36 AMI'll stop being off-topic and pedantic now, but it seems like you're bashing Starbound for being developed wrong.

*has to go to places now and will therefore not be on forums*

Well, yes. That was the general thesis; one that's probably correct. Oh, and if you're going to be pedantic: be correct.

*Is on the forums, but won't argue any more about other games on another man's forums, that's just rude - feel free to PM me*

RemingtonRyder

Tynan, honestly, the rest of the industry could do with taking a leaf out of your book - firstly, by making a game that is so moddable, and then being open to the ideas presented in those mods.

Like for example, GalCiv 2 - I like modding it, but at the same time I wish I could accomplish the effect I'm looking for without dumping a copy of a whole XML file in a mod folder.  In comparison, Rimworld is super friendly to modding!

nyxkin

It is said that during the Roman Triumph, in which a great hero was recognized by a procession through the city, a slave was positioned behind and tasked with reminding the hero that: although at his peak today - tomorrow he could fall.
Thus whispering in their ear: "Memento mori,"  roughly meaning 'Remember that you are still a man.'

Perhaps I'm being dramatic, but I'll say: respect those who deserve it, but don't idealise anyone.

Now, even the op kinda moved on, and just about everything was already said...

Tynan

It's funny you mention memento mori. That phrase has been on every page on the Ludeon blog since it was created. Though I always intepreted it differently - it means 'remember death', which I take as, 'your life is limited; don't waste time'.

Thank you marvinkosh :) And yes, always trying to stay humble. Or at least act that way :p
Tynan Sylvester - @TynanSylvester - Tynan's Blog