What to do with immobile prisoners you don't want to recruit?

Started by nuschler22, December 21, 2014, 06:58:06 PM

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christhekiller

Quote from: SubZeroBricks on December 22, 2014, 09:51:17 PM
This all seems far too much effort?

I just go for the textbook "Leave them to bleed out unless they have good stats because they chose to attack ME method"

Alternatively I've heard that throwing molotovs at them makes the bleeding out more painless.

If anyone has any mental break threshold penalties or permanent brain damage then I have my brawlers execute them with a brawler. Longsword to the face usually ends things quickly.

Oga88

I just let them bleed outside because selling them or getting there insides cause just to much problem with negative effects.

SubZeroBricks

It might be better to shoot at them so you can level up your colonists shooting skill.
"The only time you have too much fuel on board is when you are on fire."

Veldrain

I just lock the door to their cell.  Nice, easy, and no negatives.  After they die strip the body and into the oven.

milon

For subzero maps:

1. incap
2. strip
3. capture
4. release
5. watch and cackle (and if they *do* make it, you get good will with that faction)

SubZeroBricks

Quote from: milon on December 24, 2014, 09:27:39 AM
For subzero maps:

1. incap
2. strip
3. capture
4. release
5. watch and cackle (and if they *do* make it, you get good will with that faction)

I like Subzero maps ;)
"The only time you have too much fuel on board is when you are on fire."