How to prevent cave turtling

Started by Quasarrgames, December 24, 2014, 04:13:10 PM

Previous topic - Next topic

Quasarrgames

EARTHQUAKES!

Just another event that collapses random ceilings around the map, and has a greater chance of collapsing thick rock ceilings.

That's all. As far as i can tell, that's all you need to prevent mountain turtling.

I've been suggesting this for months. I can't quite understand why nobody really acknowledged it before.

that is all.  :)
On the right path, but the wrong medication.

I like how there's a thing that displays how long you've logged in to the forums. It shows just how many hours you've spent here, never to get back...

JonoRig

Because why do you want to stop it completely? Let people play how they want to play, add a little bit of extra challenge sure, but you don't need to go so far as randomly have peoples entire bases collapse on them

Geertje123

This might be a good idea:

Random collapses happen in mountains, but only if there is no humanly constructed block near it. When a tunnel or open area collapses, it basically 'resets' that part. Giving the outcome of being able to re-mine the tunnels/open area's with the advantages of new ores that have come with the collapse.

Mikhail Reign

Nah I like the idea I cave Inez. Outside my colonists have a small chance of being struck my lightning - an 'outside downside' -inside should have a comparable and similar downside

ZestyLemons

A "rocks fall, you die" event doesn't sound very fun. It also sounds more like a minor inconvenience than anything
Help out with the wiki!

Steam: http://steamcommunity.com/id/Divaya/
Wiki: http://rimworldwiki.com/wiki/User:Zesty

Feel free to contact me about wiki questions or wiki admin stuff.

Quasarrgames

I guess i should have reworded some things. the intention of this event would not be to completely prevent cave turtling. This event would just give mountain bases a small drawback that would make them and outdoor bases equally viable, with equal potential hazards and benefits.

Also, perhaps there could be a way to remedy earthquakes, like building load-bearing columns or something.
On the right path, but the wrong medication.

I like how there's a thing that displays how long you've logged in to the forums. It shows just how many hours you've spent here, never to get back...

Slightquills

Why not rockslides / mudslides that bury large areas around mountains . . . it wouldn't do much without have air/oxygen being a problem though.

Geertje123

Quote from: Slightquills on December 26, 2014, 12:42:03 PM
Why not rockslides / mudslides that bury large areas around mountains . . . it wouldn't do much without have air/oxygen being a problem though.

That sounds a bit overkill if you have some farms and buildings alongside the mountain. Your whole colony destroyed in a split second :p

Slightquills

The size of the rockslide could be scaled to the current difficulty based on colony worth.