Catching diseases

Started by DieselpunkCyborg, January 31, 2015, 07:58:29 AM

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DieselpunkCyborg

A bunch of my colonists just caught malaria, which made me think of this. Rather than have all diseases be random events, it would be cool to be able to protect your colony from various pests with various means: bug zappers that have a certain radius for example, mouse traps for mice.

It would add another threat to the environment, which I am all for. You could maybe even have rats/mice eat food from time to time until you research and build a method to kill them.

It would be cool if you could catch diseases like rabies from meleeing rabid animals, it would make animals in a psychotic rage even more dangerous.

Just a little idea to add more threats in the environment that aren't more random events (The event system is starting to get a bit stale the longer I play.)

GlassDeviant

Yes! Disease (and blight) from random events leave me flat, as they are both things that can (irl) be prevented or at least mitigated with proper precautions.

DieselpunkCyborg

Quote from: GlassDeviant on January 31, 2015, 01:50:19 PM
Yes! Disease (and blight) from random events leave me flat, as they are both things that can (irl) be prevented or at least mitigated with proper precautions.

Hopefully there will be less reliance on random causes as the game is finished more.

Argon

RABIES!

Yes, this needs to be added. If untreated it would have a 100% mortality rate as well as a 100% chance of causing a mental rampage.

-Argon