[W|0.9.727] Draw size && stuff color

Started by mrofa, February 28, 2015, 08:33:15 AM

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mrofa

Draw size:
There is a "might be a bug" with loading the textures from withing the code, everythign that have size in xml bigger than 1x1, use default draw size insted of def draw size.
So after loading the texture i need to add
MyTexture.drawSize = this.def.DrawSize;
or textures shown will have 1x1 size

Stuff color:
Stuff color looks wierd on bigger size objects, this is example from beds, on a white bed 2x1 steel have something like light green color, while white chair from steel have just darker color(ends up greyish).
Did also test it on desaturated textures and result is the same.
This is also  "might be a bug" thrugh.
All i do is clutter all around.