SPOILERZMod Menu:Some of clutter mods contains mod menu for extra options.
To access mod menu, go into game options -> mod settings-> select mod.
Keep in mind that most of settings will require game restart.
Clutter Furniture:Well new furniture
Couch - Its a working double seat
Locker - Give ablity to change between two gear sets.
If there is nothing stored in the locker, colonist will strip and put all his cloths into the locker, this include weapons.
You can see stored content on locker tab, there is also a button to force colonist to go switch gear(works in multi select)
Wierd Lamp- This lamps can change glow colors when Colored Lights research is done
Clutter Structure:Contains new walls, floors and some extras
Windows Stuff As much as overpowered they are in term of balance i just couldnt help myself.

During a day they will provide light in range of 2 cells to grow plants, if a window have access to a unrooffed cell adjectent to it.
Windows can be opened and closed via float menu. When opened they act as embrasure so you can shoot thrugh them, and very slowly move thrugh them, will also like doors normalize the temperature between rooms. Keep in mind they are easily destroyed
[Visual light system]Based on excellent
CuroPanda`s windows.
Its adds glow effect based on sun strenght to add a nice visual effect of light growing/dimming in inside areas.
Effect disabled by default since i dont know how it will fare with large ammount of windows.
To access it go to Game menu options -> Mod Settings -> Select Mod ->Clutter Window Stuff, there you can enable/disable it, you can do that also while in game.
And no untill there will be othere glass like resource, jade will be require to build windows, mostly becouse its on every map.
Doors StuffDoors stuff contain new mechanics for doors and changes vanilia doors to use this mechanics.
[Graphic change]Vanilia doors aswell reinforced door now uses pseudo 2,5d graphic
[Locking]With float menu you can now lock and unlock doors, and i mean
LOCK.

No more berserk colonist running thrugh your base, no more junkie stealing your drugs, and no more damn visitors stealing your stuff.
Warning: Vanilia game got a fail safe for npc caravana. When they will want to leave a map but they are locked in the room, they will dig thrugh walls so keep that in mind.
[Permits system]Unlike like locking mechanic permits allows to configure who can open the door. Think of it like sticking a paper on the door of who can access it.
This wont stop colonist who are broken or berserk.

Each door have its own configurable settings. Its disable by default.
Auto access section with All Drafted selected allows colonist while they are drafted to gain auto access, so you dont need change door config each time your up to kick some ass or some fast relocating.
As rest of this buttons are self-explanatory wont dwell into them.
Warning: Keep in mind that while doors are open nothing stops other colonist to pass, this feature only allows to configure who can open them.