Controllers

Started by TwixFunSize, August 13, 2015, 05:34:43 PM

Previous topic - Next topic

Toggle

Quote from: Mikhail Reign on August 16, 2015, 03:24:42 AM
-Inhalt-

Personally I still utterly, completely utterly hate controllers for typing. I type decently fast with a keyboard but a controller... God it sucks to type anything.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Mikhail Reign

Yeah that's why I'm saying to watch the steam controller video. My control works ok. It's about as fast as typing on a phone. Still slightly slower then on a keyboard, but then I am also laying on a couch typing this watch tv, steaming my PC screen to my iphone, not sitting at a desk. That said the steam controller blows my set up for controller typing out of the water.

Coenmcj

Quote from: Mikhail Reign on August 16, 2015, 02:03:54 AM
Guess no one here has heard of xpadder then? You can get a control to do anything. Also, as long as it works as intended, the steam control is going to get rid of the mouse/control problem.

Double plus also, as long as you spend the time setting it up right, you can use a control anywhere. I have a 360 control with about 100 macros set that I use to control my OS - haven't had to use a mouse in months. Wrote this message using a control.
I'd have to agree here, XPadder or a similar 3rd party program that'll translate The signals into something the program'll understand.

Natively, however, Rimworld doesn't have the option for a controller setup (I think?)
Moderator on discord.gg/rimworld come join us! We don't bite

TheSilencedScream

Rimworld - is it possible, if added, to get by with a controller? Yes, but like all RTS games, it's MUCH more time consuming. What would take 2-3 seconds with a mouse will usually take 12-15 seconds with a controller.

As for FPSs, I grew up on consoles. Until a little over a year ago, I barely did any PC gaming. With FPSs on PC, I kick ass with a controller (I'm top five, consistently, but usually top three), with several hundred hours put into FPSs such as Battlefield, Titanfall, Team Fortress 2. On the same hand, I'm pretty terrible in games that only allow a mouse (because, as I said, I'm not fully used to it in FPSs - not to mention that my "mousepad" is a cardboard box, as a sit in front of my tv). It's up to preference, absolutely, but someone who's invested years with one method can rival someone with years in the other.
Quote from: Topper on August 31, 2015, 03:33:25 AM
is the sledgehammer compatible with the romance mod?
Only in Rimworld.

Mikhail Reign

Quote from: TheSilencedScream on August 17, 2015, 01:02:19 AM
Rimworld - is it possible, if added, to get by with a controller? Yes, but like all RTS games, it's MUCH more time consuming. What would take 2-3 seconds with a mouse will usually take 12-15 seconds with a controller.

But its not. Thats what I'm saying. My control is set up to where nearly everything I do takes a similar amount of time as it would with a keyboard and mouse. Its about having a good setup. Seriously, watch the steam controller trailer and tell me if any of the RTS/city building they do (games historically horrible on a control) takes any longer then it would with a keyboard/mouse

Segrog

It is over dramatized and fake.

Mikhail Reign

It's how my curret set up works except it's a little better on the typing as they have hardware designed to do what it does, where as I have just used software to accomplish the same result. I can still use both thumb sticks to type the way they do, but mines a little clunkier because I pieced together the system out of 3 or 4 pieces of independent software and a controller that wasn't made to do that.

My point is that the 'controllers on PC suck for *insertgameofchoice*' mindset is only valid if you don't set up a controller to what it is you want it to do. Your on a PC - don't like it? Change it until you do.

TheSilencedScream

Mikhail - you might be able to pull it off, and that's awesome, but you're in the minority.
I've played around with Xpadder, and I've never gotten a "better" feel on it than I've gotten on native controls with RTSs (which, as I said, have never been as a good as a mouse and keyboard).

I know there's a lot of PC elitists, and I want to assure you - I'm not like that - I prefer a controller in basically every game type... except RTS. Between moving the camera, pausing time, selecting the units, getting them assigned, etc. - I've not been able to see it done well outside of a marketing standpoint (like the Steam controller trailer).
Quote from: Topper on August 31, 2015, 03:33:25 AM
is the sledgehammer compatible with the romance mod?
Only in Rimworld.

Coenmcj

Quote from: TheSilencedScream on August 18, 2015, 05:08:40 PM
Mikhail - you might be able to pull it off, and that's awesome, but you're in the minority.
I've played around with Xpadder, and I've never gotten a "better" feel on it than I've gotten on native controls with RTSs (which, as I said, have never been as a good as a mouse and keyboard).

I know there's a lot of PC elitists, and I want to assure you - I'm not like that - I prefer a controller in basically every game type... except RTS. Between moving the camera, pausing time, selecting the units, getting them assigned, etc. - I've not been able to see it done well outside of a marketing standpoint (like the Steam controller trailer).

I grew up with both, However these days, I'm a bit of an PC elitist, I played games like Command and conquer on the N64, and I could play those to the same degree, if not faster (I was used to the controls) than I could on pc.

But generally speaking, yes, RTS's are not suited to a console, the companies that put them onto the consoles don't really do a brilliant job of mapping controls, more often than not it's just getting it set to your preferences, which you can't really do on the consoles, thanks to poor variety of options or lack of choice.
Getting used to the controls is also a big factor. (No one's brilliant in the first hour of play.)
Moderator on discord.gg/rimworld come join us! We don't bite

Mikhail Reign

Yeah A: getting a good and usable mapping and B: getting use to them are the 2 biggest hurdles. I find most people *might* try to use a control and then stop then they feel a mouse is faster. But if you spend a little while making sure that mapping suits YOU and isn't just the default one, and maybe get some third party if you want to do some extra stuff, then yeah a control can be just as good as a m&k - more so because you have the added controls (x2 thumbsticks, triggers which are variable).

On top of that, you dont have to JUST use a control &/or m&k. I had an excellent mapping for a game that actually required me to hold the control with my left hand and use the mouse with my right - best of both worlds. I was actually quiet happy when I seen that the steam control was designed with this is mind - if you watch the trailer you will see some of their mappings are called 'Mouse and Control' or something similar. My point is m&k are the god that the PCelite (myself included - don't own a current gen tho No Man's Sky might change that) have made them out to be. They are what you know, thats why they work. Get to know something else and it can work just as well, if not better.