Surgeons taking too many drugs?

Started by Shurp, February 05, 2016, 11:27:44 PM

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cultist

What you are seeing is essentially the pretty random combat (or rather hit detection) system at work. Your surgeon "attacks" the patient and the game rolls randomly to see what the surgeon hit. Not really the most realistic system, but maybe we'll get something a bit more robust at some point.

erdrik

Quote from: RoboticManiac on March 18, 2016, 01:19:46 AM
...
Truth be told, I've never had a single failed surgery in all my time of playing rimworld. I typically use Doctors with a skill of 5 or more. Sometimes 2-3 if the colony is failing and everyone is dying.
My post was meant to be directed at Shurp, who was the OP and the the one who bumped his month old thread.
While I appreciate your input, I was interested in what skills(and potential health limitations) were involved with the posted failures. Providing more data on successes does not help me with that.

Shurp

The failures are rare.  Like I said, my doctor had a skill of 12, and he had performed at least a dozen successful operations in the past.  The frequency of failure isn't an issue... even the severity of failure isn't an issue... it's just the hilarity of *how* he failed.  *stabs eye out* lol
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

erdrik

Quote from: Shurp on March 18, 2016, 07:13:49 PM
The failures are rare.  Like I said, my doctor had a skill of 12, and he had performed at least a dozen successful operations in the past.  The frequency of failure isn't an issue... even the severity of failure isn't an issue... it's just the hilarity of *how* he failed.  *stabs eye out* lol

Maybe the failure itself is of interest to me.
Specifically, if related to skill and health.
Did the doctor in question have any old injuries or afflictions?
Was the doctor elderly? have any Bionics/Prosthetics?
A skill of 12 is pretty high and is about where my best doctor is at, but mine has 2 shattered ribs, no bionics, and no other afflictions.
(Basically nothing that impacts her ability to perform as a doctor)

A skill that high, alone is obviously not a significant contributor, but afflictions do have an impact on a colonists ability to performs skills.
If both our doctors have equivalent skills, and health then that kind of failure is something I have to look out for.
But if your doctor has a health affliction that has impacted performance? Then perhaps not so much.

Shurp

Why do you have to look out for it?  Enjoy your randomly slashed patient.  It worked out ok, I got another doctor in there to patch him up and he's fine now.  Well, except for the missing eye :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

erdrik

Quote from: Shurp on March 19, 2016, 08:38:02 AM
Why do you have to look out for it?  Enjoy your randomly slashed patient.  It worked out ok, I got another doctor in there to patch him up and he's fine now.  Well, except for the missing eye :)
Why do you have to try and tell me how to play?
I was under the impression this game was about playing through your own stories and narratives within the given theme.

If I want to look out for it I will.
If you don't want to give me that info, just say so and be done with it.

Limdood

I enjoy the REALLY random catastrophic surgery fails.  Mostly just adds another amusing element to the game.

jzero

I feel that sometimes, everyone just needs to get high. If you have to do a surgery in five minutes. That shouldn't matter
Actual cannibal shia labeouf.

mumblemumble

I do think the surgery mishap thing needs to be a bit more logical,  with cuts in the local region, amputations based on failures to identify left / right (actually,  evev more failufai based on left / right would be cool)   ,  perhaps surgery tools left inside. None of this "opps,  i cut your eye out while amputating your foot,  sorry". That is just silly, no other way to put it. I also think perhaps infection should be a risk for incompetent surgery,  like cross contamination,  or unclean utensils.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Shurp

Good point, accidental infection should be a far higher risk of a leg amputation than an accidental eye removal.

Spewing blood profusely should also be a high risk.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.