[Mod Request/Mod Help] New Traits

Started by TheFlameTouched, May 11, 2016, 02:52:53 AM

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TheFlameTouched

Hey guys, I'm fairly new to both Rimworld and modding anything really, but I thought it would be cool if there were a few more traits like psychopath, bloodlust, iron-willed/steadfast. I was thinking of something along the lines of traits that people have in real life and don't know about until a crisis hits or have acquired due to their line of work, for example:

Hardened: No mood loss from seeing dead and rotting pawns, no mood loss from unburied pawns, or pawns sold into slavery. A minor buff to mental break threshold, maybe -3% (less than either of the previous vanilla buffs) and no penalty to social.

Survivor: No mood loss from seeing dead, rotting, unburied pawns, no mood loss from selling pawns into slavery. Less mood loss from forced cannibalism. Greatly reduced "peaceful skills" maybe a global -3 modifier to all non-combat skills excluding crafting.

Veteran: No mood loss from seeing dead,unburied or rotting pawns. Enhanced Combat abilities at cost of peaceful abilities, namely growing, medicine, crafting related skills. Normal mood loss from selling slaves.

Naive: Shocked more by seeing dead, unburied, rotting pawns, counterbalanced by a social buff and a slight mood perma buff +2.

Pragmatist: Unaffected by any deaths, unburied or rotting pawns, doesn't mind selling slaves, or butchering pawns. Minor penalty to forced cannibalism. Reduced Social.

Doomsday Prepper: Minor penalty to seeing all the death related stuff I've been repeating. Normal mood lose from slavery, butchering and enforced cannibalism. Reduced artistic, social, animals. Slight buff to Growing, Shooting (hunting) and crafting.

If you have any feedback or idea's that build on these that would be great, but what I really need is some help learning how to actually do this, as my current skills are non-existent and I'd rather not risk breaking my game.

Jakub k.


RazorHed

#2
I made the mod for you . PM me your Email and I'll send it to you .  Then you can do whatever you want with it . Modify it  , release it if you want . Just credit me :) Not sure if Im allowed to just post it here.

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Quote from: RazorHed on May 12, 2016, 05:18:41 AM
I made the mod for you . PM me your Email and I'll send it to you .  Then you can do whatever you want with it . Modify it  , release it if you want . Just credit me :) Not sure if Im allowed to just post it here.

Long as it isn't actually just the Core mod modified, you can post mods if you like. I'm sure some other people would like to use it.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

RazorHed

Ok here is the dropbox link then

I am not releasing this as my own as I didn't design it I just . If TheFlameTouched doesn't want to release it as his/her own within a week then consider it free to use by whomever adding some credit to me

https://www.dropbox.com/s/dvrm3pkt22hpaud/ModRequestTraits.zip?dl=0


TheFlameTouched

#5
Quote from: RazorHed on May 12, 2016, 05:18:41 AM
I made the mod for you . PM me your Email and I'll send it to you .  Then you can do whatever you want with it . Modify it  , release it if you want . Just credit me :) Not sure if Im allowed to just post it here.


I'm not going to take credit for this, not after you did it yourself, which by the way is amazing, I'm so hopeless at actually editing these things that I had given up on it happening, so you rock. I'd love to learn how to do this as well, but i'm too scared to try editing my own def files, due being prone to adhd and forgetfulness ( a terrible combination).

Ok I just loaded it up and tried it, works perfectly with a long list of mods (probably obvious) and they all seem to be working as intended, can also confirm that the new traits spawn on random pawns ingame with the correct effect. Naive pawn broke down in seconds of combat xD.

Thanks again for making it.

RazorHed

It will be compatible with anything that doesn't alter certain defs in
Thoughts_Memories
Thoughts_TraitsPermanent
Thoughts_SocialConditional

Oh I also thought sleeping outside shouldn't bother survivor so I added that .

I'm just saying if you want to release it say something like designed by you coded with help from RazorHed .   Have fun