Lets Discuss Inconsistency

Started by EnricoDandolo, March 11, 2017, 02:31:05 PM

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crossed

Quote from: Aerial on March 20, 2017, 12:18:38 PM
A simple weight system would accommodate most of the inconsistencies with hauling.

It's already there, when colonists gather stuff for caravans. It would be nice to have it for normal hauling too.

GiantSpaceHamster

While we're on the whole hauling topic, if we're talking real-world inconsistencies, then hauling needs some sort of size/shape based encumbrance system. Carrying 50 lbs of stuff that fits in a backpack for example is much different from carrying a large, awkwardly shaped object of the same weight.

I think this is partially what the stack size is for, but also related to how much of a thing you can put in a tile. Of course right now the data is pretty arbitrary and I'd be surprised if many, if any, current values are used in the released game.

Greep

Quote from: Hans Lemurson on March 20, 2017, 11:41:10 AM
Quote from: giannikampa on March 20, 2017, 10:04:41 AM
my guys can't haul more than one shiv at a time! lol
Well my guys can haul whole elephants!

Pfft, my boars can haul whole thrumbos.  It's pretty hilarious too, you can't even see the boar underneath so it looks like a floating thrumbo corpse.
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Iqew

#33
I just got a colonist that's 15 years old. He is the father of a 26 year old woman. Isn't that pretty inconsistent?

Ima post a screen shot later.

GiantSpaceHamster

Quote from: Iqew on March 20, 2017, 07:14:06 PM
I just got a colonist that's 15 years old. He is the father of a 26 year old woman. Isn't that pretty inconsistent?

Ima post a screen shot later.

You're presumably talking biological age. I suspect the 15 year old was in a stasis chamber for some period of time (not necessarily during your playthrough, but sometime in their past). There should be a second age in parenthesis that is the age including time spent "unaging" in stasis chambers.

Iqew

Quote from: GiantSpaceHamster on March 20, 2017, 08:12:52 PM
Quote from: Iqew on March 20, 2017, 07:14:06 PM
I just got a colonist that's 15 years old. He is the father of a 26 year old woman. Isn't that pretty inconsistent?

Ima post a screen shot later.

You're presumably talking biological age. I suspect the 15 year old was in a stasis chamber for some period of time (not necessarily during your playthrough, but sometime in their past). There should be a second age in parenthesis that is the age including time spent "unaging" in stasis chambers.

Oh... That makes sense. it's also kinda ironic right after i posted this reply i found a thread sorta discussing chronological and biological age.

PetWolverine

Quote from: EnricoDandolo on March 17, 2017, 11:39:07 PM
A colonist can't carry more than 75 steel.
HOWEVER, WHEN I MAKE THEM HAUL A 1000 POUND THRUMBO, THEY DO IT.

Also, when they butcher the thrumbo, they can carry all 1100 or whatever meat to the stockpile. But then they have to drop it off 75 at a time, and thereafter that's the most they can carry.

Or you can draft them and the meat sprays all over the room in hilarious and efficient fashion.

MajorFordson

The temperature range. Heat waves are pants-on-head silly levels of hot. I work in the Australian outback, anything over 40'C is stupidly hot. Anything above 30'C could be considered uncomfortable. But the temps over 50 we see in the game are unrealistic, and would kill most of the plant and animal life.

Hans Lemurson

Quote from: MajorFordson on March 22, 2017, 07:12:38 AM
The temperature range. Heat waves are pants-on-head silly levels of hot. I work in the Australian outback, anything over 40'C is stupidly hot. Anything above 30'C could be considered uncomfortable. But the temps over 50 we see in the game are unrealistic, and would kill most of the plant and animal life.
So you're saying that my potatoes shouldn't just temporarily pause their growth at 50'C?
What about wearing a hat and a heavy wool jacket?  That'll keep the heat stroke at bay for several hours, won't it?  I know that a good wool coat is all I need to rest comfortably in some shade during the blistering heat of summer.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.