[B18]Sandy's Mods

Started by Sandy, February 15, 2018, 10:13:19 PM

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Sandy

[B18] Sandy's Designer Doors (V1.0) Carpentry Mod

Hi everyone. I'm Sandy and this is my first attempt at modding games. I really like Rimworld(Thank you, Tynan) and so, I made a couple of mods for it.

Description:
I have put together a bunch of doors with designs on them, just to provide some variety. It has 13 designed doors, one plain door and one reinforced door. All of them have their autodoor counterparts too.
You can build the plain and reinforced doors, but all other doors can only be crafted in a carpentry spot/table. Also, all the doors, except the plain door, can be uninstalled and reinstalled.

Carpentry researches
I have added two researches, namely, Basic Carpentry and Advanced Carpentry.
Researching Basic carpentry will let you craft designed doors from carpentry spots and researching Advanced carpentry will let you craft designed autodoors from carpentry tables.

Pics





Compatibility with the Linkable Doors
they work together, but the designs get messed up if you link more than two doors. thats why i added the plain door. it looks fine while linking doors.


Author/Mod Team
I made this mod, but i would like to credit everyone who helped me in the process.
1. awesome people in the rimworld discord, erdelf, spdskatr, mehni, shotty, walking problem and
    sam, to name a few.
2. thanks to PreDiabetic for coining the "Carpentry" name for my mod.
3. jamaicancastle and mrofa in ludeon forum.
4. all the guys who encouraged me in Rimworld(unofficial) FB group.

Download
https://www.dropbox.com/sh/o2h7pfpitblrev0/AAAn8Cp9E5iru_iFtqdUiI5ha?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


[B18]Sandy's Wall-mountable Power switch(V1.0)

Description:
This mod lets you build power switches on top of walls.

Pics


Author/Mod Team
Sandy
MercuryDoll, from rimworld discord, for the idea(& request)

Download
https://www.dropbox.com/sh/g3lnb9vrq6r9h3t/AADqlv_3eewvcEYzlJ35OOvUa?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Saves
since i didnt change any core functions, it should be fine to use in existing saves. but I havent tested much, so take all the necessary precautions before using these mods.
and if you remove the mod, while still mod elements are in the game, obviously, it will cause errors.

License
1.Can modpack makers include your mod in their modpack?
Ya, sure.. if you like it, go ahead and use it in your modpacks. Just credit me if you feel like it. thx.
2.Can other modders make derivative mods based on yours?
Absolutely you can. you dont even need to ask my permission. Just go ahead and see what you can do further.

Thank you for reading till the end. Hope you guys like my mods.

D182

This mod looks great, if you were to work with clutter door mod it would be greater!

Shotgunfrenzy

Congrats on the release my dude, pleasure helping you out

Harry_Dicks

Congrats on the release, these look nice!

Quote from: D182 on February 15, 2018, 11:30:36 PM
This mod looks great, if you were to work with clutter door mod it would be greater!

I wish Clutter would have his mod setup to automatically make new textures for doors added in from mods. Because when you have the vertical doors that are different than horizontal doors, well it makes everything look off if you build a door added from a mod that does not have a cohesive style. I would think with the right C# modder, the mod could just take a part of the texture and/or color of any new doors added from mods, and then apply this to a template texture, so that all doors will be uniform in how they are presented. Either that, or an option to turn the new door graphics off. Because his door locking system is exactly what I was looking for. You can designate any individual door to let through only specific colonists, animals, or prisoners. So with Simple Slavery or Prison Labor, you can setup what prisoners can be allowed where to work and such.

Sandy

Quote from: D182 on February 15, 2018, 11:30:36 PM
This mod looks great, if you were to work with clutter door mod it would be greater!
Quote from: Shotgunfrenzy on February 16, 2018, 01:04:46 AM
Congrats on the release my dude, pleasure helping you out
Quote from: Harry_Dicks on February 16, 2018, 02:03:42 AM
Congrats on the release, these look nice!

I wish Clutter would have his mod setup to automatically make new textures for doors added in from mods. Because when you have the vertical doors that are different than horizontal doors, well it makes everything look off if you build a door added from a mod that does not have a cohesive style. I would think with the right C# modder, the mod could just take a part of the texture and/or color of any new doors added from mods, and then apply this to a template texture, so that all doors will be uniform in how they are presented. Either that, or an option to turn the new door graphics off. Because his door locking system is exactly what I was looking for. You can designate any individual door to let through only specific colonists, animals, or prisoners. So with Simple Slavery or Prison Labor, you can setup what prisoners can be allowed where to work and such.

Thanks guys.
making it compatible with Clutter doors is too much texture work for an amateur like me, sorry for that..

Kori

They look really nice, thank you!