Hey.... Yeah so does anyone actually use planning mode...?

Started by Ramsis, November 22, 2014, 07:25:31 AM

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nuschler22

I use the mining as planning so I don't have to do it twice.

I set the area I want to be mined, but leave a space so it can't be accessed until I'm ready to have it done.

Mikhail Reign

Except things in hydro boxes grow faster. I do the same. Beating out the very occasional fire is more then leveled out by the increase in available power.

Also I use the mining technique. I will make out all of the mining that I'm probably gunna do on the map, except without marking the edge. Then as I need more resources I mark the edge of each bit in turn.

windruf

Quote from: nuschler22 on November 22, 2014, 04:41:07 PM
I use the mining as planning so I don't have to do it twice.

I set the area I want to be mined, but leave a space so it can't be accessed until I'm ready to have it done.
same here
and i too want autocounting for mining

keylocke

Quote from: Goo Poni on November 22, 2014, 03:42:34 PM
Quote from: keylocke on November 22, 2014, 02:38:01 PM
i don't even use sunlamps anymore. i just open up a 1x4(?) roofless area on top of each hydrophonics table.
I think hydroponics count as those sensitive electrics, so they spark in the rain, causing fires and damage. I know sun lamps are sensitive electrics Plus, the point of hydroponics is to grow stuff indoors. If you're gonna leave them outdoors, might as well just stick with a growing zone of arbitrary size.

rain isn't much of a problem in deserts. plus, hydrophonics grow veggies faster.

potatoes + berries + meat (human meat, mostly) = delicious

Japzzi

Quote from: keylocke on November 24, 2014, 08:13:17 AM
Quote from: Goo Poni on November 22, 2014, 03:42:34 PM
Quote from: keylocke on November 22, 2014, 02:38:01 PM
i don't even use sunlamps anymore. i just open up a 1x4(?) roofless area on top of each hydrophonics table.
I think hydroponics count as those sensitive electrics, so they spark in the rain, causing fires and damage. I know sun lamps are sensitive electrics Plus, the point of hydroponics is to grow stuff indoors. If you're gonna leave them outdoors, might as well just stick with a growing zone of arbitrary size.

rain isn't much of a problem in deserts. plus, hydrophonics grow veggies faster.

potatoes + berries + meat (human meat, mostly) = delicious

I have seen that you can grow crops in the dirt parts of the desert too.. I was kinda dissapointed because I fought that living in the desert meant mainly living off meat.

And no. I never really use planning mode ://

Wex

In the desert animals die on their own. No flora to eat.
You don't even need to hunt; you only have to check for fresh corpses.
You need a lot of growable terrain, or a lot of hydroponics.
The synthmeat mod gives you tofu, if you don't like basic meals; or you can go full cannibal.
Lavish meals made with human meat brings less malus than potato paste, from the dispenser.
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

wolfman1911

A lot of my bases that actually survive some stretch of time are carved into mountains, and I doubt myself a lot, so I use planning mode to size out the rooms before I make them. I also have this weird habit of building walls around rooms carved into rock, because it makes it easier to keep power connected, so I carve the room bigger than its dimensions dictate.

FridayBiology

Using the mining order I'll set out my base rooms and layout for later then I delete mine orders for the doorways/connections and leave planning blocks. To remind me later.

Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology

Igabod

Most of my colonies are out in the open and are designed to look like a town. Each colonist has his/her own house with a cook stove and small stockpile of raw foods plus a 1x1 stockpile for prepared meals. This requires quite a bit of use of the planning tool. I pause the game as soon as my colonists land and start planning out the town. Each 6x6 house that will ever be on my map is laid out in planning mode first. Also, I put all of my production tables in their own buildings and plan out the best location for all of them too. Occasionally I play a game where I do absolutely no planning at all beforehand but I always end up running into problems like not having enough space for a building and having to reduce its size or put it in a weird spot. My unplanned colonies never look very nice and they aren't nearly as efficient as when I plan it out in advance.

RemingtonRyder

Planning mode is now quite useful if you have outdoor growing zones.  When it gets cold, your growers will try to plant in growing zones but at night the temp drops so low that the plants die.  To stop them from doing that you need to remove the growing zone, so planning mode helps you to plan where you want to put growing zones next year.

ZestyLemons

I use it sometimes, but it's just not as good as Prison Architects planning mode.
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