Deployments

Started by Pandy, November 08, 2013, 06:58:26 PM

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Pandy

I had the idea while I was writing up my first post, but it's not really related to the subject. I got the idea really from Prison Architect with Deployments.

Just like the Home Area could and can be set anywhere on the map. You should have an another area you can set: Deployments. With one button, you can have all the select characters (within the Overview, "Deployment") run to the Deployment area. So, all your unarmed/non violent characters stay away from the front line. The characters upon reaching the Deployment area are automatically recruited for military service.

Along with this: You could set up a shift system where there is someone always there on "guard."  Like, out of a 20 person colony, you have 10 selected as Deployment Ready. Each one, for 1/10 a day, stands watch out there ready to go out and arrest any travelers.

Maybe? Idk.

Kender

#1
QuoteDeployments. With one button, you can have all the select characters (within the Overview, "Deployment") run to the Deployment area. So, all your unarmed/non violent characters stay away from the front line. The characters upon reaching the Deployment area are automatically recruited for military service.

I would like to see that in this game someday.
    Add to this idea, is it possible to adopt two sets of 'AI'/'priority settings' to colonists? One for during civil time, focus on daily duties; one for war time, prioritizing on defense maintenance, healing, capturing, etc.
    The reason I bring this up is that, unless I draft all of my colonists, some of my colonists will always trying to go into the hot-zone do their daily duties (repair wall, sandbag, clean up blood, put out fire, etc,), ignoring there is a gun fight going on. It is nice to put some of my men on base maintenance, but not do it in the war zone during war time.

QuoteYou could set up a shift system where there is someone always there on "guard."...

Yep, this would be also useful, if we implement 'fog-of-war' later on. So, we can have a head start in the fight against danger.
   Right now, we can see everything on the map, and we have 2 warnings before the raiders attack. So player is acting as the role of 'guard'.
Rogue, from Kendermoore of Dragonlance.

Nocebo

This would be an amazing idea to implement!
This could be hooked into many of the existing systems. Could be researched. I believe it might even be a console that has to be build somewhere with a giant red button on it that someone will have to push to initiate deployment.

Unless i am misinterpreting this idea and you actually mean it as create sort of an armory that colonists enter to pickup their gear and then get given "deployment" to where they have to be. That would be very nice too!
Supporter of The Mad Boommuffalo Project!

Pandy

Quote from: Kender on November 08, 2013, 09:58:00 PM
QuoteDeployments. With one button, you can have all the select characters (within the Overview, "Deployment") run to the Deployment area. So, all your unarmed/non violent characters stay away from the front line. The characters upon reaching the Deployment area are automatically recruited for military service.

I would like to see that in this game someday.
    Add to this idea, is it possible to adopt two sets of 'AI'/'priority settings' to colonists? One for during civil time, focus on daily duties; one for war time, prioritizing on defense maintenance, healing, capturing, etc.
    The reason I bring this up is that, unless I draft all of my colonists, some of my colonists will always trying to go into the hot-zone do their daily duties (repair wall, sandbag, clean up blood, put out fire, etc,), ignoring there is a gun fight going on. It is nice to put some of my men on base maintenance, but not do it in the war zone during war time.

The priority settings to the AI might be useful, but do you really want more bodies in the middle of the action while a hail of bullets are flying around. Might be useful if your using a large number of turrets in your defense.

Quote from: Kender on November 08, 2013, 09:58:00 PM
QuoteYou could set up a shift system where there is someone always there on "guard."...

Yep, this would be also useful, if we implement 'fog-of-war' later on. So, we can have a head start in the fight against danger.
   Right now, we can see everything on the map, and we have 2 warnings before the raiders attack. So player is acting as the role of 'guard'.

This would be most useful in fog-of-war, I agree.  Is there an topic that talks about adding fog of war to the game? I would like to post my support for that subject.

Quote from: Nocebo on November 09, 2013, 12:29:51 AM
This would be an amazing idea to implement!
This could be hooked into many of the existing systems. Could be researched. I believe it might even be a console that has to be build somewhere with a giant red button on it that someone will have to push to initiate deployment.

Unless i am misinterpreting this idea and you actually mean it as create sort of an armory that colonists enter to pickup their gear and then get given "deployment" to where they have to be. That would be very nice too!

Being a researched trait is a great idea! Maybe make the requirement for such research to be from one of your Marine/Assassin Characters being a requirement since they have the most military experience. Or even, just having one part of the colony (for balance.)