[Mod Request] Replacing Vital Organs after Death, reviving Colonists.

Started by Lichtbringer, February 26, 2015, 07:53:39 AM

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Lichtbringer

I would very much enjoy a mod, that for a short time after death allows you to still operate on them. Mainly for giving my dead Colonist a new vital Organ, which would put him out of the dead state again. This "recently died" state, would only last a very short time, so that you would need to rescue/haul the body without delay. This would make it impractical to harvest Organs from the enemys that die (or dissable harvesting on this state alltogether).

I hope this is possible in some form, and would be very thankfull if someone made this mod^^

(Bonus points if you can haul them into a cryptosleeppod, where this state doesn't tick down for the Lategame.
Also, maybe the brain gets scarred if you take to long.)


Emrys321

There might be hope for this kind of mod. I had already tried to contact and request a bunch on this topic.
Even made topics myself
(https://ludeon.com/forums/index.php?topic=10521.0) (https://ludeon.com/forums/index.php?topic=8367.0) (https://ludeon.com/forums/index.php?topic=8510.msg84414#msg84414)

No one wants to take on this job though, since it requires a lot of work and is very hard to do. I have contacted Justin the creator of the zombie mod about this idea. He said that he MIGHT release the source code for reviving people if he can fix it up for non-zombie use. He said he would do it if he had the time but said no promises.

There might be hope!  ;)

Justin C

It's definitely on my to-do list. I'm halfway there with the zombie generation, but there are plenty of things that I don't carry over to zombies right now that would need to be carried over to an identical pawn. Right now I have another mod that I will be releasing either tonight or tomorrow, and once that's out there I will work on this.