A use for the coast and water....

Started by Mavrick2489, May 06, 2015, 09:02:48 PM

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Mavrick2489

I think fishing and hydro electric would be nice to have in the game to make the coastal biomes more playable. Skills could be fishing, boat building, swimming, and more. Raids could come in by water like pirates. Joy could be laying on the beach etc or a bad event could be shark attack, tidal wave, and drowning. A side note trapping would be a good idea as well for land hunting. Other water related stuff - Drought for crops during heat wave need to research irrigation. Irrigation needs wells which can be on the map like steam vents with pipelines. Winter biome or season colonists want to go sledding in the winter for joy, build a snowman, or snowball fight.

Toggle

Eh, maybe. The coastal exclusive stuff wouldn't be good mostly because it would be a lot of work and exclusively for those locations. Boat building would be construction, fishing would be hunting, swimming wouldn't really be a skill and would be exclusive to those locations, so useless in most biomes. Water isn't currently used for anything and crops don't require it. Seasonal joy is the same issue, it would be exclusive for winter so a lot of places wouldn't have it, and time could be spent on other updates. And the bad events, they would take up time(Although I can't say much as I don't know for sure, but it would take some) that could be used for other updates of more priority, and wouldn't work out for the best in the long run as they're also exclusive.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Mavrick2489

#2
I agree but just tossing out the idea. I just thought it would balance out these biomes sort of. I play the temperate forest mostly.

ja7833

+1; coast/ocean need more to make them viable biomes
"Someone who is making anywhere from $300,000 to $750,000, that's middle class."  - Frederick Heineman

ARiA1089

+1
i would love to see a guy equipped with a shiv try to attack my colony by boat, he would probs being in a little dingy spouting profanity as my turrets tore him to shreds
──▄▀──────────█──
──▄▀───────────█── Careful Kids, he got raided
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█──▄█────────▄──█─
─▀▀─█──█──█──█▄▀
────█──█──█▀▀
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Havan_IronOak

I agree that the coastal Biome is a bit weak as it currently is. I'm playing my first game with a coast now and I seem to just be ignoring the water.

Though most of my raids to date HAVE been vikings wading ashore.

Has anyone had raiders set up siege equipment in the water? I've not seen that yet and was wondering.

Adamiks

+1. Now water only takes a space on the map. Nothing more, nothing less.

Elixiar

Quote from: Z0MBIE2 on May 07, 2015, 03:55:30 PM
Eh, maybe. The coastal exclusive stuff wouldn't be good mostly because it would be a lot of work and exclusively for those locations. Boat building would be construction, fishing would be hunting, swimming wouldn't really be a skill and would be exclusive to those locations, so useless in most biomes. Water isn't currently used for anything and crops don't require it. Seasonal joy is the same issue, it would be exclusive for winter so a lot of places wouldn't have it, and time could be spent on other updates. And the bad events, they would take up time(Although I can't say much as I don't know for sure, but it would take some) that could be used for other updates of more priority, and wouldn't work out for the best in the long run as they're also exclusive.

No offence but,
the problem with this is that with your logic there isn't any reason for different biomes at all. If there isn't something unique about playing in a certain place then whats the point? At the moment water can take a big chunk of the map and sits unused and its potential unseen.

Seasonal joy is the same flawed logic. Why not build snowmen when its snowing? Whats the point in having winter at all since its exclusive to only half the regions on the map! You see?

If there are exclusive play styles in certain biomes the games replay ability and uniqueness each time goes up incredibly.
I think the water should be used for something at least. Hydro power and fishing are very good ideas and boat raids (non usable) could be broken down into wood resource after the fight, providing another method of wood especially in the desert regions.

Do you want no variety in a game or?
"We didn't crash here by accident... something brought us down". - Anon Rimworld Colonist

Play2Jens

I completely agree with this topic. Also, fishing and laying by the beach/building a sandcastle can be implemented as a cheap idea.
- Fishing could be done the same way as hunting. a shoal of fish appear next to the coast, you have to mark them to hunt, and colonist go hunt them, but without a weapon
- Building a sandcastle, but only if there is sand and temperatures higher than 22C°

ctgill

I quite enjoy the idea of making a sea-side colony with a small wooden dock out into the water a bit for fishing purposes, or hell even an artist to paint what they see for joy / profit.

For rivers though you could do something small and somewhat primitive in the scope of things like a water-wheel for generating small amounts of power, or if the river is wide enough install hydroelectric turbines.

Mayhaps you would even have to build a bridge with a base level of construction skill required to do so (gotta understand supports and all that after all)

Yes. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it... "This Land.".

killer117

Honestly i love these ideas, but id like islands, having a colony spanning whole island, and having mass d-day raids on ur colony. U could boats ofshore with inbuilts mortars firing at you with smaller ships guarding it like a new type of siege, and you could go out there with boats to fight them or sit on the shore to bomb the with mortars
Whats Rimworld without a little cannabilism/ murder/ maniacs/ crazy tribes/ nasty pirates/ nutcase animals/ genocidal robots etc.

Toggle

Quote from: Elixiar on May 18, 2015, 02:36:38 PM
Quote from: Z0MBIE2 on May 07, 2015, 03:55:30 PM
Eh, maybe. The coastal exclusive stuff wouldn't be good mostly because it would be a lot of work and exclusively for those locations. Boat building would be construction, fishing would be hunting, swimming wouldn't really be a skill and would be exclusive to those locations, so useless in most biomes. Water isn't currently used for anything and crops don't require it. Seasonal joy is the same issue, it would be exclusive for winter so a lot of places wouldn't have it, and time could be spent on other updates. And the bad events, they would take up time(Although I can't say much as I don't know for sure, but it would take some) that could be used for other updates of more priority, and wouldn't work out for the best in the long run as they're also exclusive.

No offence but,
the problem with this is that with your logic there isn't any reason for different biomes at all. If there isn't something unique about playing in a certain place then whats the point? At the moment water can take a big chunk of the map and sits unused and its potential unseen.

Seasonal joy is the same flawed logic. Why not build snowmen when its snowing? Whats the point in having winter at all since its exclusive to only half the regions on the map! You see?

If there are exclusive play styles in certain biomes the games replay ability and uniqueness each time goes up incredibly.
I think the water should be used for something at least. Hydro power and fishing are very good ideas and boat raids (non usable) could be broken down into wood resource after the fight, providing another method of wood especially in the desert regions.

Do you want no variety in a game or?

Actually, the biomes are different due to different animals, the growing seasons, some experience cold and warm, just cold, or just warm, some have different terrain for more hills or less. My logic was saying that this is a lot of work to do that could be spent on more majority subjects for things that less people experience. I'm for a use of water, but for this much complexity for it and things exclusively for it, not at all for now and for awhile.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Elixiar


Quote from: Z0MBIE2 on May 07, 2015, 03:55:30 PM

Actually, the biomes are different due to different animals, the growing seasons, some experience cold and warm, just cold, or just warm, some have different terrain for more hills or less. My logic was saying that this is a lot of work to do that could be spent on more majority subjects for things that less people experience. I'm for a use of water, but for this much complexity for it and things exclusively for it, not at all for now and for awhile.
[/quote]

I understand the logic, I just don't believe it would be a pointless addition as a massive chunk of the world is coastal grids. It would be really cool if this was fleshed out. The work wouldn't be massive, a new generator which sits in shallow water. A wooden block that lets build on shallow water which also slashes the movement speed debuff and its pretty much it.
"We didn't crash here by accident... something brought us down". - Anon Rimworld Colonist

Panzer

+1, a use for water would be nice, doesnt need to be fishing but hydro electric powerplants would be nice. Btw, there is a fishing mod, in case you didnt know, needs some balance work but otherwise it is pretty great.