Started by Rikiki, May 18, 2015, 06:11:43 PM
V1.1* Updated to V1.1.* Reworked alert to give more inormations to the player.* Added modOption to adjust fish breeding rate.V1.1 (old versioning)* Added Japanese translation thanks to Proxyer (Steam user).V1.0* Updated for V1.0.* Added modOption to adjust fish respawn rate.* Lot of code optimizations.* Reworked fishing zones so pawns only catch fishes from bank (to avoid "wet socks" mood penalty).* Aquaponic basin can start breeding fishes without corresponding corpse (simplification).* Improved inspection strings and breeding start condition (food available, no microfungus, ...).* Aquaponic basin now needs regular maintenance.* Maintenance will boost fishes' growth and reduce microfungus duration.* Replaced bubble effect by swimming fishes.* Fishing pier is now buildable on bridgeable zone (no more on deep waters).V18.1* Updated for B18.* Added fishing zones. It is free but your colonists can get hurt by tailteeths when fishing in this zone.* Fishing pier now requires a research.* Fishing at fishing pier is safe.* Removed specific hopers. Now use standard one.* Removed temperature mechanism for aquaculture basins.* Completely rewritten fish resplenishment algorithm: it is now greaty impacted by biome, growing season and events like toxic fallout.* Corpse generation improved to remove the sound and sometimes "revenge" alert.V17.4* Added Chinese translation thanks to duduluu.V17.3* New patch to get fishes in cave biome.V17.2* Disabled manhunter event for fishes.V17.1* Improved Mud terrain patch to be more compatible with other mods (thanks to dismar!).V17.0* Updated for A17.* Fishes are now biome-dependant (tailteeth is only found in warm biomes for example) and environment-dependant (some fishes are never in marshes, some are never in river/ocean...).* Fish stock resplenishment rate depends on the biome and the available water space around the pier.* Added a resplenishment rate indicator when placing the pier.* Reduced fishing pier food income.* Aquaculture basin now properly reset the bill to avoid wrong usage.* Many small other improvements.V16.0* Updated for A16.* This is a HEAVY update. Fishes are now normal corpses (instead of items). They can be butchered like any other animal.* removed fishing tools and job for simplicity.* fishing now takes a lot of time (1500-4500 according to hunting skill) but will be nearly always successful.* Mashgon needs to be butchered again.* rebalanced all fishes stats.* max fish stock is computed according to biome and available aquatic cells around the pier.* removed harpoon.* fishing pier can now be built on mud for a higher price.[code]V15.0* Updated for A15.* All fishes can now be eaten raw (at a cost of course!).* Note: it may be hard to select the fishing pier blueprint (drag a square around it) due to the new terrain requirements.* Mashgon no longer need to be butchered.V13.0* Updated for A13.* Added meditative joy activity on fishing pier.* Removed force field net (I felt it was too much for a fishing mod...).* Added a message to warn you when an aquaculture basin's bred fishes die.* Small code optimization.* Increased fishing duration at fishing pier.V12.0* Updated for A12.V11.0* Updated for A11b* Fishing is now a completely separated job. It has its own job, stat and skill.* Fishing at the pier increases the fishing skill. Fishing duration is impacted by fishing skill.* Removed the pearl ear (was too ugly and not very useful).* Several small improvements in job drivers.V10.2* Lots of balancing thanks to Panzer! General nerf of the caught fish quantity and catch success chance.* New fish thanks to LittleGreenStone: seasnake.* Added a living time parameter: some fishes are caught during daytime, night or both.* Added a specific fisher job so you can easily manage priority between fishing and hunting.* Added small animation details (harpoon, force field net).* Improved the multi-hoppers food search and consumption (now takes food from any hopper, not only full ones).* Added joy gain for pawns who like fishing.* Added an alert for idle aquacultures.* Added a small pearl ears equipment: add a +5 speechcraft bonus. Should be used by females only! ;D* Added a very rare bonus when fishing (still no malus for now...).* Corrected the tribals spawning with force field nets bug :o.* Corrected the inverted logic "catchSomethingThreshold" bug.* Corrected the equipment stack bug (no fishing rod with button-down shirt).V10.1* Increased power consumption of aquaculture basin (150 -> 500W).* Temperature is now taken into account for water quality (optimal range: [0.C; 40.C]).* Reworked the fishing net into glitterworld "force field net", decreased stun duration and range (8 -> 6) but is still effective against all kind of ennemies (mechanoids' internal circuitry don't like being trapped under an EM field... ;D)V10.0* Initial release.
V17.1* Added Chinese translation thanks to duduluu.V17.0* Alpha 17 update.* Corrected inspect string for Cluster and ClusterPlant.V16.0* Alpha 16 update.* Completely reworked source code.* Plants now grow in cluster. This is mainly used in Cave Biome mod.* Gleamcap breathing is now a hediff.V15.0* Alpha 15 update.* Added skill requirements to grow in fungiponics.* Various small changes.V13.2* Correct a bug where brightbells could not grow on plant pot if away from natural rock.V13.1* Correct a potential null reference exception.V13.0* Alpha 13 update.* Added brighbells.* Brighbells lights a wide area and can be used as a natural lightning source in decorative pots once Fungiponics is researched.* Other mushies light area has been lowered.* Mushies in cryostasis don't glow (extra challenge for the ice sheet hardcore gamers ;-p)* General balance, may still need some tweaks.V12.1* Added the fungiponics basin.V12.0* Alpha 12d update.V11.1* Alpha 11b update.V11.0* Alpha 11 update.* Correction of minor XML errors (nutrition values).* Changed type of ticker type to long (improves performance).V10.0* Alpha 10 update.V9.0* Alpha 9 update (decided to change the version number to reflect the current Alpha).* Heavily nerfed the mushies so they don't flood all the empty caves and take much more time to grow (building an underground base will no more give you infinite free food... I hope ;))V1.3* Small correction: gleamcapSporeSpawner parent was not correctly saved.* Small correction: glower type on savegame loading is not updated if the plant is mature.V1.2* Small correction: "tried to destroy allready destroyed gleamcapSporeSpawner".V1.1* Small typo correction in plant def (harvestMinGrowth).V1.0* Alpha 8 initial release.
V9.0* Alpha 9 initial release.V10.0* Alpha 10 update.* Fixed some possible exploits (extracting weather controller without disabling beacon first for example).* Small UI improvements.* Slightly reduced the frequency of strange thunderstorm.V10.1* Small correction in the Skywrath controller xml definition.V10.2* Skywrath controller power consumption increased during charge (6000 -> 7500).* During other phases, needs only 20% of this power (so 1500).V11.0* A11b update.* Skywrath controller power consumption increased during charge (7500 -> 10000).* Balance in research skill requirements (reduced skill min level to study, extract and reroute).* All job on the mechanoid terraformer now give some XP in research skill and take into account the research speed.* Modified the strange thunderstorm so it is much shorter but also more powerful.* Increased the rerouted terraformer power output: reliable 5000W output + variable energy during thunderstorms (up to 37000W with 8 pylons, may need some balance...).V12.0* A12d update.* Skywrath controller research is now properly hidden.
V13.1* Readded abstract base def (improve compatibility).V13.0* Updated to A13.V12.1* Integrated pyre texture from skyarkhangel.V12.0* Initial release.
V17.1* Added Chinese translation thanks to duduluu.V17.0* Alpha 17 update.* Now use patches for incidents, mortars and solar generator.* Added underwater power conduit.* Removed mechanoid ship building copy as it is no more internal.* Fog weather now removes filth.* Reworked cave well light with help from jtgibson01!V16.0* Initial release.
Quote from: Shtuka on May 18, 2015, 07:36:45 PMwhat the shame to create empty topics from nothing, I hope you will be banned!
Quote from: Rikiki on May 18, 2015, 06:13:16 PMReserved: pfiou, got it all!
Quote from: Rikiki on May 18, 2015, 06:11:43 PMThis thread is under building...Please be patient and come back later!