Nuclear Power

Started by Ninzah, December 29, 2013, 09:08:32 PM

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Ninzah

I noticed there is uranium in the game you can buy from traders and it doesnt serve a purpose as far as i have seen so i was wondering when nuclear power will be in the game.

Galileus

#1
Whenever there's time to implement it. Sorry, but as long as it's not on "what's gonna be on next update" list, it's the best anyone can answer.

PS. And if it is on "what's gonna be on next update" list, the answer would be "whenever new update rolls out" ;)

Darker

Could you please give me a link to that list? I'm quite curious.
Please... Throw human readable errors on savefile parsing failure!!!
Rim world editor Editor on GIT

Galileus

As far as I know there is no list as such posted anywhere. I speak of things Tynan confirmed he's working on or prioritizes.

Darker

Is he really doing the game all alone?
Please... Throw human readable errors on savefile parsing failure!!!
Rim world editor Editor on GIT

Galileus

As far as programming, design and lead goes. Graphics are Rhopunzel's department (Starbound, Gnomoria) and in charge of music is Alistair Lindsay (DEFCON, Prison Architect).

Ninzah

Thanks for the info much appreciated

Rusknight

#7
A single programmer for a game doing other tasks as well?
Oh, no. Development will go really slow then... 

I don't mean the game will be bad (it can be nice), but we will have to wait really long for new versions I think.

Galileus

Or we'll get a very well planned updates that will last us long and allow for new mods to spring out every time. Tynan ain't an amateur, so it's better to wait and see rather than be a doomsayer ;)

Rusknight

Quote from: Galileus on December 31, 2013, 05:41:02 AM
Or we'll get a very well planned updates that will last us long and allow for new mods to spring out every time. Tynan ain't an amateur, so it's better to wait and see rather than be a doomsayer ;)

Well, the latest version update (build 254) was released at November 9. The next update is planed to be released somewhere in January. This is more than 8 weeks between updates. I think it woud be better to get some update every 4 weeks actually, but it's just my personal opinion anyway.

Galileus

Never could understand that attitude. I cannot possibly imagine for who or why would it be better to trim and cut features and rush releases to get on a timetable.

I don't see a problem with one update per 6 months or once a year, either. It's a game in the making, not a "maintained" game post-release.

Rusknight

#11
Quote from: Galileus on December 31, 2013, 10:03:22 AM
Never could understand that attitude. I cannot possibly imagine for who or why would it be better to trim and cut features and rush releases to get on a timetable.

I don't see a problem with one update per 6 months or once a year, either. It's a game in the making, not a "maintained" game post-release.

It's better from the marketing point since people will see how the game becomes better and better every month. It will help to keep it's community alive and grow it every month. With long periods of time between updates people are more likely to forget about this game at all.

It's also better from the point of game quality. Geting some new features and chages every month players will provide Tynan with valuable feedback on what they like in the game now and what they not - what will help to develope the game in the right way and keep a focus on important features. Did you ever hear anything about such popular development metodology as SCRUM where development process consists of no more than 4 weeks sprints and where at the end of each sprint you get a working product with some new functionality? The idea of it is that if you make sprints longer you are in risk of losing focus and wasting your time and efforts on something that is not important now in fact.

Besides, please note  that this game is already released in fact. Yeah, I know it is stil an alpha version e.t.c. but people can buy it right now and play it, what means that it's released in fact. It makes the whole situatuion little more complicated. From this moment it's not the case when you can develope something at your own without public updates - otherwise you risk to lose even what you achived already.

Sorry, if it sounds too offensive for you. It's just my broken english. Anyway it's only Tynan who will decide what to do and when. It's his project and his responcibility of course. I can only wish him good luck here.  I write it here just becouse I like this game and respect what Tynan made already.

Galileus

Nah, I should be sorry for poking at you, did not really expected such great reasoning from you. Nothing personal, it's just that you see a lot of entitled beings, screaming their lungs out that they have every right in the world to demand daily updates... What can a guy do, if not get a bit cynical?

I do agree with you on many points, mostly disagree of the value you place on them. I do not agree on one person being too successful in SCRUM-thingy (bear in mind, I do not know of it - basing my opinion of it on what you told me. will research once got time for it). It sounds reasonable, but under a great lead and a team that is well experienced working together. With a single person studio that is WAY more susceptible to unexpected problems this doesn't seem that nice anymore. With no replacements and - no doubt - huge backlash against a late update, I'm not sure is risk is worth the reward.

I do agree on marketing standpoint - but then again it can also be accomplished by tools such as mods. As for "maintenance on alpha game" - I would really need to see some pie-charts of sold copies pre and post stable release to discuss that with any solidity.

Anyhow, with that kind of backing I can agree, that trying to keep updates flowing once every two months (one seems bit too much, for me) is a good idea. Not that it should be on a timetable - for reasons mentioned earlier - but around it, sure.

Once again, definitely did not expect such well argument reasoning there, and I'm very grateful for that. These are the moments for which I'm such an icehole :D I'll go back to the matter, if you don't mind, once with more time to spare - right now I'm kind of rushing through it, as you have probably noticed by now.

palandus


Tynan has said that he has been doing other things business related. Now that he has the funding he needs to report his taxes properly, operate an actual business, and manage employees. If Tynan was instead the project leader for a different company and that was ALL he was doing, then a monthly update for an Indie game may be feasible, depending on the scope of the update.

Monthly game updates may be feasible in the future. Now that a lot of the business related stuff has been sorted out, he can focus on the actual game development.