The
RimEdit Warning:- Due to a bug in google chrome, you might not be able to save games. In some maps, Google chrome tab CRASHES! (and displays an error). Please try Mozilla Firefox, it's a good browser.
- Please press CTRL+F5 when you have problems with editor and try again. Sometimes, even if I update the scripts, the wrong ones are cached in your browser.
- If a map does not work, pack ut using 7zip and upload it here!
IntroductionI'd like to present you an independent, JavaScript based web editor for RimWorld maps. This editor focuses on terrain editing - edit fog of war, roofs, tiles and rock. The fact that is Javascript based means, that it runs in web browsers -
no installing needed, no executables in your PC.
This is a new version of the preview, since the original one was destoyed by one of the forum moderators. Since now, I'm making backups of every modifications.
Try it now in your browser! or
Edit it on github!Features:Overview:The most important feature that the editor provides, and the feature I'm focusing on is the ability to edit the
terrain,
roofs,
rock and the
fog of war. I'm using plain colours to render the terrain:

Using the Visibility tool, various layers can be displayed (click links to view screenshots):
Roofs -
RockSaving:When you're done editing, you can save the map by pressing
S. The dialog will appear after a while (the browser may needs a few moments to get the virtual download ready):

Don't worry about the strange code in the file name - this happens because it's a virtual file. It's not being downloaded in fact and everything happens in your PC.
This also means you can download the editor using Ctrl+S in your browser and run it offline. As well, you can edit it if you want.
The command line:With the recent version 2.1 (not that the number meant anything) I've introduced
command line. The command line allows you to do quick changes in the map - so far it's mostly useful for removing things in areas or whole map. The console can be controlled just like any other console.
Be sure to read
help and
help-syntax.
The Pawn editor:Though this is not my primary goal, my editor also provides basic means of pawn editing. For this purpose, I made a pawn editor:

You can edit only the very basics of the pawns, however you can clone them. The reason for this feature being so poorly developed is the inconsistency of Rim map format regarding pawns. I'll focus on this more when the things will stop changing so fast.
Change log:Here's the full changelog. It used to be more well-arranged before AcDie interfered with this post.
version 2.1.1 - Fixing bugs that mysteriously appeared in the code.
- Fixed bug where pressing s in the console would initiate saving
version 2.1 - In this update, new feature was added - the
editor command line. The command line allwos you to do quick changes in the map - so far it's mostly useful for removing things in areas or whole map. The console can be controlled just like any other console. Only there's a difference that if you press tab, the auto-completed command will require you to press -> to confirm. Otherwise it dissapears.
Be sure to read
help and
help-syntax.
- Added cls command to the command line
- Fixed the random rule-lines appearing in editor upon zooming
- Fixed the problem with invisible tiles at the corner of the screen (rounding issue)
- Added some of the 363 tiles to the editor
- Changed tools so that parent toolbuttons can be selected, when they are, their child is selected. Quicker tool switching.
version 2.0 - This new update does not implement any new features. Instead, I made whole application way faster. Lot's of lag was removed by using
<canvas> to render the map. I can't test the editor however, so I released a public beta version to see whether it works or not
version 1.5 - So a new feature was added to the editor: pawn editor. It's still unfinished, but allows you to do the following:
- Turn any pawn (human or animal) incapacited.
- Remove any pawn from the game permanently
- Edit skill levels for humans (both colonists and raiders)
- Turn animals mad
- Change team of any pawn (turn raiders to colonists)
version 1.0 - I have played around a lot, so now the editor supports following stuff:
- Edit all tiles
- Remove or change roofs
- Add debris and rock, including minerals
- Change fog of war (VERY usefull for making custom scenarios)
- Hide or show separate layers of scenery