Displaying Dialogs

Started by MaskOfLoki, December 08, 2015, 12:47:15 AM

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MaskOfLoki

I am currently having a bit of fun designing a mod that allows worktables to be assigned to colonists, and I am trying to use Dialog_AssignBuildingOwner to handle the actual assigning of buildings. However, I don't know anything about getting it to actually display. I've been digging through the assembly to figure out how to use it, but I can't seem to find it.

Any help people could give would be appreciated!

Fluffy (l2032)

Find.WindowStack.Add(new Dialog_AssignBuildingOwner());