Tribal Start + Heat wave = Broken

Started by Locklave, August 04, 2016, 03:26:01 AM

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Locklave

Everyone passes out and dies. There is literally no way to cool off without AC which is a damn long way off.

Heat effects are totally unreasonable. 50C will not knock you out or flat out kill you IRL unless you aren't drinking water or are pushing yourself too hard. You would need serious pre existing conditions for it to be fatal.

This would make a desert start impossible for tribal as 50C heat wave was in a normal forest.

Make them work/walk slower or something.

Vegtamr

cowboy hat is the only way :C and dusters if u are fast enough

Locklave

Quote from: Vegtamr on August 04, 2016, 08:34:15 AM
cowboy hat is the only way :C and dusters if u are fast enough

It's not really viable because of the giant penalty for being tribal, even basic stone working is a 200% penalty. Higher tech stuff like advanced clothing is worse with a bigger penalty.

I love this mode, I want a fix bad.

BlackSmokeDMax

Probably need some type of tribal only headware, that would give the same cooling factor as the cowboy hat. That and some type of evaporative cooler would be great for balancing this issue.

Locklave

Quote from: BlackSmokeDMax on August 05, 2016, 03:51:24 PM
Probably need some type of tribal only headware, that would give the same cooling factor as the cowboy hat. That and some type of evaporative cooler would be great for balancing this issue.

I like that idea as a solid solution.

jakjak250

So I just encountered this exact thing on my current playthrough. Within 72 hours a heatwave started, but luckily the first raider I captured had a cowboy hat so I just restricted sleeping during the day and working at night, and I cycled the cowboy hat between every character constantly. Quite annoying, but if it weren't for that cowboy hat my game would have ended very quickly.

PotatoeTater

Just change your work schedule, work at night and sleep during the day. Also if you build into a cave, it is cooler inside the mountain.
Life is Strange

123nick

Quote from: Locklave on August 05, 2016, 02:39:15 PM
Quote from: Vegtamr on August 04, 2016, 08:34:15 AM
cowboy hat is the only way :C and dusters if u are fast enough

It's not really viable because of the giant penalty for being tribal, even basic stone working is a 200% penalty. Higher tech stuff like advanced clothing is worse with a bigger penalty.

I love this mode, I want a fix bad.

i mean, you can change the starting scenario too include dusters and cowboy hats?

vehementi

It's still hot enough at night to give extreme heat stroke so you're pretty much boned

Aside from modifying the scenario I'm next going to try making multiple research stations and racing to unlock tailoring, then making multiple tailoring benches each with 2 workbenches and hope that I can spit out a bunch of dusters in time. Probably not though given the totally ludicrous amount of Work required to make a single duster

keylocke

this came up a few times before in discussions about low-tech playthru.

my suggestion back then was to be able to take a bath (even just a buildable drum bath) so people can bathe to temporarily lower their temp when experiencing heat stroke.

but people were like, "dude there's no water in rimworld because... reasons" and i'm like "yea dude, bummer" followed by sad face.

then i remembered frank herbert's dune and that humans are 80% water and that there are plenty of corpses from all the raids.. and i'm like "fufufu.. don't waste their water"

tru story

Locklave

Quote from: PotatoeTater on August 06, 2016, 11:31:08 PM
Just change your work schedule, work at night and sleep during the day. Also if you build into a cave, it is cooler inside the mountain.

Night and day... the buildings are the same temp as outside all day, how does that fix anything? They continue dying from heatstroke at night anyways and it's not like sleeping makes you immune to daytime heat. Cave/Mountain, the difference this make is greatly exaggerated and isn't going to save anyone. I can say this having watched them dying this way in the game that prompted this thread. Sorry but you clearly haven't played tribal.

Quote from: 123nick on August 07, 2016, 03:29:23 AM
i mean, you can change the starting scenario too include dusters and cowboy hats?

May as well not play tribal then right? I mean what's the point then. Also this only solves the short term problem, no one can join and expect to live the moment I run out of dusters and cowboy hats. The fact that this is being suggested as a solution shows how completely broken this mode is.

JesterHell

People can die in 50C heat and where I live work stops once the temperature hits 40C as the risk of heat stroke is considered to be too high so and your employer is liable... yeah not to far out there IMO.

As for it being broken I have to ask if you are playing on Randy random because he's not supposed to be balanced, life not fair and neither is Randy.

Locklave

#12
Quote from: JesterHell on August 08, 2016, 02:16:55 PM
People can die in 50C heat and where I live work stops once the temperature hits 40C as the risk of heat stroke is considered to be too high so and your employer is liable... yeah not to far out there IMO.

As for it being broken I have to ask if you are playing on Randy random because he's not supposed to be balanced, life not fair and neither is Randy.

People who die in those temps IRL only die because of pre existing conditions, lack of water or pushing themselves physically as I've already stated. People in the game die resting in a chair/working/sleeping, nothing you do impacts the effect the heat has on them nor prevents them from dying.

So zero work and 100% rest prevent nothing in the game.

Heat stroke IRL is a massive problem in workplaces, but only if you don't take many breaks or forget to drink plenty of water. I've worked in these conditions, it sucks and you have to constantly stop/work slower as well as looking out for your co workers making damn sure they are doing the same. Also I didn't have AC or a cowboy hat/duster, amazingly I survived. The game mechanic is not in any way reflective of human resilience nor is it balanced game play for tribal start.

Mikhail Reign

50+C isn't really survivable. At 40 people start dying of heatstroke - granted normally with pre existing conditions. That said, 50 is a LONG way for 40. The highest temperatures ever recorded on earth are only mid 50's. They only thing in game that would save you is caves, and since they don't model heat well (deep inside a cave should be 10-ish, almost no matter the outside temp) there really isn't anything else you could do.

It would be nice if there were some real world options to combat temp - a bath like someone else mentioned, standing in natural water sources, shade changing a tiles temp even outside.

If the temp system worked on tiles instead of rooms I think it could help. So similar to the beauty system - outside is '0', winter add -4, if it's also under a roof add -2, also night add -2. Heat sources would have a decreasing range, so next to it would be +6, then +5 and so on. The points would just represent diversion from the map average temp.

This would mean you could set up fires outside to work by, and it would be hotter closer to a fire. The further a tile was from a cave enterance (deeper) the close it would be towards an map average.

marcavis

I agree this needs some tweaking; a way I was able to play with a tribe (on BaseBuilder, Phoebe) was to go to advanced start and begin the game in fall (on temperate terrain)
Still had a heatwave IIRC, but it only went up to about 40 C, so it was survivable.