[B18] Shooting Skill Enhanced (22nd Jan 2018)

Started by XeoNovaDan, December 31, 2016, 11:14:58 AM

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XeoNovaDan

Yeah, the way yesterday panned out definitely consolidated that this was a bad idea. That message can just be ignored now, I'm not sure what quite got into my head when I thought merging 4 mods into one would be a good idea, especially since 2 are significantly more popular than the other 2.

Edit: Just removed that message now.

XeoNovaDan

Updated to v1.3!

Changes:
- Minor post-process curve alterations: lower level shooters will be slightly more accurate, it's slightly easier to attain 99% and 99.5% post-processed accuracy. Accuracy gains from 99.5 to 99.8% have their own curve-points so they're therefore no longer linear in gain. Also possible to see pre-curved accuracy higher than 99.8%.

- Alterations to the pre-curved accuracies per level past level 8; level 13's slightly less accurate, accuracies past level 14 have received a moderate buff - especially 18, 19, and 20.

- Proficient Fighter no longer affects the mental break threshold.

XeoNovaDan

Had countless hot-fixes + comparison of graphs is up for viewing

XeoNovaDan

Added a more clarified comparison graph for detailed numbers, as well as adding comparisons with level 1 careful shooter and level 20 trigger-happy

bob112

So if i have mad skills installed the load order would be mad skills, shooting skill rebalanced and then accuracy lite?

XeoNovaDan

The load order doesn't really matter in this case, but you can do it like that if you want. It's all good as long as LITE is after the main mod.

bob112

Quote from: XeoNovaDan on April 30, 2017, 04:10:49 AM
The load order doesn't really matter in this case, but you can do it like that if you want. It's all good as long as LITE is after the main mod.
Ah ok thanks for the reply

XeoNovaDan

There's now an Enhanced Vanilla optional download for those that'd prefer to adhere closely to Vanilla's post-curved shooting accuracy values (this new download doesn't do it perfectly, but it's close) - while making low-level careful shooters less ridiculous, and high level trigger-happies remotely competent (although there's only so much you can do when packing pre-curves tightly together)