How to fix it and what causes that? Really need help!

Started by Korn.Mil, October 26, 2016, 07:28:17 AM

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Korn.Mil

What causes these errors? How to fix it? When i make other factions raid me in development mode, i got this error, and i dont have idea what to do!

Fluffy (l2032)

screenshots, especially of unexpanded errors, are useless.

Provide the output_log.txt please, that will give a proper stacktrace as well as the full history of any errors coming up, and may actually help in solving this.

Korn.Mil

Quote from: Fluffy (l2032) on October 26, 2016, 08:08:52 AM
screenshots, especially of unexpanded errors, are useless.

Provide the output_log.txt please, that will give a proper stacktrace as well as the full history of any errors coming up, and may actually help in solving this.

Here is my output log

[attachment deleted by admin due to age]

nccvoyager

QuoteInitializing new game with mods Core, [A15] Talons Faction 1.5 New pawns and races, Defensive Positions, Orassans, RimFridge, Hospitality A15, Crash Landing, Facial Stuff A15, Where is rich soil?, Industrial Rollers, Fences And Floors, [sd] advanced powergeneration, Call of Cthulhu - Cosmic Horrors V1.3f A15, Industrialisation, Crystalloid, Miscellaneous 'CORE', Misc. Robots, Misc. MAI, Misc. Bees'n'Honey, Misc. Incidents, Misc. MapGenerator, Misc. Training, Furnace, Turret Collection, Rimsenal - Rimhair, Spoons Hair Mod, Call of Cthulhu - Industrial Age Object Pack V1.0c A15, Call of Cthulhu - Neutral Factions V1.5a, Modular Tables, [sd] chicken nest, [sd] spaceship, [sd] medicaddons, Rimsenal, Rimsenal - Feral, and Rimsenal - Federation

Why do people insist on using a metric crap load of mods at once?

Eh, okay, let's see...

Various configuration errors; various mods ending defnames with numerical values, recipes with no costlists, duplicate categories, etc.

A mod with an "alien race" and "alien pawn" caused an exception...
More mods were then added to the game.

skullywag

Its always the same mods that cause the same errors in most threads. So:

AllTheFenceGates: go tell the modder not to end defs with numbers
FedSuit: go tell the modder that they have a duplicate thingdef category
Mead: recipe with no ingredients
AlienRace: is just broken. <- pretty sure this ones the one screwing you over right now, the other issues are negligable
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

nccvoyager

I almost feel like we should have a "frequently broken mods" list...
Bah, what do I know?
Stupid idea. Should just go buy the ingredients for the canapés...

Thanks to you, skullywag, for having the patience to give an answer to the OP.

Korn.Mil


skullywag

Proviso - I have had a PM from the OP.

If you dont know what mods adds what, should you really be adding them in bulk like that? I would highly suggest you disable everything and turn on the mods you REALLY want to use once you know exactly what they do. The larger sounding mods i would enable 1 by 1 and test they arent a buggy mess, start with the Alien Races mod as that has the worst error in the log you supplied.

Unfortunately our modding community isnt at the point yet where you can just enable a load of mods and have them "just work".
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?