[Mod Add-On Idea] Save that Pawn!

Started by Zcs_Nightmare, March 26, 2017, 12:48:55 PM

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Zcs_Nightmare

First time posting, but a few months old lurker here.

An idea of an add-on for EdB Prepare Carefully

I'm sure I'm not the only one who ends up liking some pawns you've recruited, that randomly joined over a course of a game, or NPCs that wandered through. You like them so much that you'd like to have them again for a new colony. Whether it's because of their skills, their hair-do, a cool/funny name, traits, or the whole package.

Of course, you could just write down their info and build from scratch at the start of a new colony, with EdB.

But, it would be a nice option to be able to save colonists' (and maybe even raiders' and other NPCs') presets, while in-game to be used later.

Invested a lot of time to make that perfect bionic soldier? Maxed out a skill(s)? Plan to send your pawns in a ship, to inevitably crash again (for immersive's sake or shits and giggles)? Load 'em up to continue to the next chapter of a new colony.


I'm not sure how difficult it would be to implement a Save Colonist button on one of the tabs, or info sheet, for a pawn nor the coding involved to make it work. But, I figured I'd share if anyone was interested in investing time to add a convenient feature. Apologies if something similar has been shared before (forums are quite extensive and search option didn't bring up anything similar).