EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing. Save your setup as a preset so that you can start your game the same way later.News
I have open-sourced the codebase to make it easier for people to contribute to the mod or to build off of it to create something new. If you're interested in the source code, you can find the repository on github
As previously announced, I plan on transitioning away from development of the mod, but I still have not figured out how I want to handle that transition. In the meantime, the mod will continue to be updated. If you're interested in contributing, take a look at the repo and feel free to post pull requests.About the latest version
Version 0.16.1.4 is the latest release of the mod for Alpha 16. It includes compatibility fixes that make it work better with the latest versions of other mods. Please report any issues that you have to this forum topic (but first please take a look at the list of frequently asked questions below).
Changes in Alpha 16:
- Added the ability to customize the pawn body type (now that it's supported in vanilla).
- Updated the UI for adolescent pawns to remove adult backstory selection.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Download for Alpha 16 Prepare Carefully 0.16.1.4 for Alpha 16 (Github) Prepare Carefully 0.16.1.4 for Alpha 16 (Dropbox) ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||How to Use
Extract the contents of the zip file into your mods folder. The mod contents should be in the "Mods/EdBPrepareCarefully" directory, NOT in a "Mods/EdBPrepareCarefully/EdBPrepareCarefully" directory. Enable the mod from the mods menu.
Once you enable the mod, start a game normally, but click the "Prepare Carefully" button to get started:
Customize your colonists:
Choose your starting resources and gear:Frequently Asked QuestionsI installed the mod, but I get a message that says that the mod "has incorrectly formatted target version 'Unknown'". How do I fix it?
The most common problem that people run into is that they double-extract the mod folder from the zip file. If you get that error, make sure that you have not ended up with an extra directory inside your mod folder. The mod contents should be in the "Mods/EdBPrepareCarefully" directory, NOT in a "Mods/EdBPrepareCarefully/EdBPrepareCarefully" directory.
If you downloaded from github and got this "target version" error, you may have downloaded the mod's source code instead of the mod itself. Double-check that you clicked on the correct download link.
If you have other trouble installing the mod, please look for advice in this thread:https://ludeon.com/forums/index.php?topic=6223.0I'm using lots of mods, and it doesn't work. How do I fix it?
After changing your mod order or enabling/disabling new mods, try restarting RimWorld instead of immediately trying to create a new game. Sometimes the game doesn't handle these types of complex changes well. Try using the Community Core Library
mod to make this easier.Why can't I add more than 10 colonists?
It's a hard limit in the mod. I need to re-do the tab UI along the top to support more than 10 colonists. As it is now, the colonist names start overlapping, getting cut off and just generally becoming difficult to use when you have more than 10.Why don't my saved presets from earlier versions work?
I try to maintain backwards compatibility with previous releases, but it's not always possible. You'll have to recreate your presets.Why can't I make make Colonist A the grandparent of Colonist B?
RimWorld uses something called a "relation worker" to create relationships between colonists. The game does not have a worker for every relationship. It recognizes the relationships when they are created indirectly, but you can't create them directly. It is possible to mod in new workers to enable the creation of a relationship, but I have not done that.Something unexpected happened when I added a bunch of relationships. Why?
See the previous answer about relationship workers. The workers were not written to handle customizing colonist relationships, so they sometimes do weird things when you try out certain combinations. I needed to add a custom worker for creating siblings, because the one in the vanilla game just didn't do what I expected in the context of the mod.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Download for Alpha 16 Prepare Carefully 0.16.1.4 for Alpha 16 (Github) Prepare Carefully 0.16.1.4 for Alpha 16 (Dropbox) ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||Other thoughts
- Thanks to everyone who has in the past contributed a translation to the mod: Latta, malejpl, Kvarfax, Rascher and kaptain_kavern.
- I need to give credit to Argain for his CCM mod, of course. When I saw that CCM was no longer going to be updated, trying something similar felt like a good fit for me.
Here's a log of the changes that you can find in recent releases if you want more detail:
- Fix for modded items that cannot be assigned custom colors.
- Fixed the way that the option list for bionics/implants is built.
- Compatibility fixes to avoid some errors when running with other mods.
- Added support for Alpha 16.
- Added the ability to customize the pawn body type (now that it's supported
- Tweaked the UI for adolescent pawns to remove adult backstory selection.
- Removed the backstory warning for backstories that do not have replaceable
names and gender pronouns.
- Added support for Alpha 15c.
- Added support for Alpha 15.
- Re-labeled the "Implants" tab to "Medical" on the Equipment page.