Started by Iwillbenicetou, September 19, 2014, 08:11:57 PM
and copy and paste it in here.
Quote from: Cala13er on September 20, 2014, 03:48:32 AMThis probably should of been posted in the mods help sub-folder
Quote from: Iwillbenicetou on September 19, 2014, 08:11:57 PMThese instructions are on how to download mods.1. Download it! If you are having trouble, it may be your internet, your computer, or just spamming the download button because it wasn't loading... Maybe not the last one...2. The file you get will most likely be zipped (compressed), use your decompression tool of choice (winzip, winrar, 7zip) to extract the files.3. Move the folder into the mods folder, located in your Rimworld install location, make sure that the mods files are 1 level deep (for example /mods/modname/defs. not /mods/modname/modname/defs as sometimes happens.4. Start Rimworld and select "mods" from the menu, here you can activate and deactivate mods. Some mods are buggy when you open mods folder and exit it without quiting the game. These include Clutter, Animal Rugs (?) and some others. If you're unsure, then quit the game and start it up again.5. If you add a mod which adds factions, create a whole new world. Not colony, world. So remember your seeds!6. If you cannot start your game after enabling a mod, navigate to your user folder (c:/users/username) make sure you have "hidden folders and folders" on and go to "AppData" then "LocalLow". In here you should see a ludeon Studios folder, navigate to Rimworld/config and remove the offending mod from the "modsConfig.xml" file.If you have any more problems, PM me and if you still have trouble try support.
Quote from: mrofa on September 21, 2014, 04:54:27 AMWhats with point 4 i dont get it how is clutter buggy ?
Quote from: Goldsmyths on September 21, 2014, 04:32:57 AMNice, thank you.But can you also help how to remove a specific mod from a mod bundle?For the sake of example (no harms intended), How to remove Jaxxa Shield which exist in both Tech Tree Minami and Superior Crafting?Or maybe the Project Armory (since the stand alone PA has an exe that lets us choose which weapon to add).When half of my screen is filled with building options I'd never end up using, I prefer the freedom to choose what I add in the game.
Quote from: mrofa on September 21, 2014, 05:16:59 AMPink textures are done becouse of graphicPath class, it cant be avioded in xml, i had to fix it in dll.As for folders, if you initialize mod in game, you can delete the mod folder while game is active and the mod will still function properly in game.
Quote from: C. Fenderson on September 21, 2014, 08:56:56 AMIf there's the same mod in two modpacks, all you have to do is tell your OS to not copy it when you unzip the pack. Generally speaking, these guys don't change the names of mod folders inside their packs, so you don't have to do much. If they did change the name of the mod folder, then you can just disable one within the mods menu of the game, or delete the folder inside of your mods folder