Started by bigmap, May 14, 2016, 06:32:11 AM
(Version v2.6.3)-Sea Sand Pump : Increase efficiency,can minify.-Pillar : Reduce material consumption, increase product.(Version v2.6.2)-BugFix some bug.(Version v2.6.1)-Revise English vocabulary,Thanks for FlorenceTWA's help.-Adjustment of algae maturity.(Version v2.6)-BugFix : The tide will not destroy the Blueprint and Frame.-Adjustment : The first tide after 2 days、The duration of the tide is 40 days、The duration of the ebb is 4 days.
Quote from: Jakub k. on May 14, 2016, 06:46:07 AMi feel like myspace when facebook was createdhttps://ludeon.com/forums/index.php?topic=18879.msg206284#msg206284lol
Quote from: MarineStardust on May 14, 2016, 05:35:54 PMdo you have to land on ocean or can you pick any biome and still use all the stuff from the mod
Quote from: shirlierox on May 14, 2016, 07:38:15 PMI've been having a play of this today and enjoying it but.How do you actually get the fertilizer production machine to build any fertilizer.I've built it and it just says no resources available nearby.I thought I'd need to add plants to it to make fertilizer but I don't seem to have a add bill option.
Quote from: IshOfTheWoods on May 14, 2016, 06:26:47 PMThis looks really cool. Do the tides work for coastal non-ocean-biome tiles?Keep up the good work!
Quote from: duduluu on May 15, 2016, 07:26:46 AMhello