Started by minami26, June 05, 2014, 04:39:06 AM
Changelog:v2.3dChanges:Adds a condition for Animal Genocide Event to not kill MAIs when it is installed.TuskBeast movespeed increased to 3, Meat yield Lowered.v2.3c+Fixed- Removed Abomination explosion mechanic to prevent loop error.v2.3b+Fixed never ending faction war when loading a game when this is occurring.v2.3a+Fixed - Fix Tuskbeast error when killed.v2.3Alpha 7 CompatibilityNew Feature:Made an Initializer to provide a 55% chance to call a trader once every month.This serves as a measure to make sure that a trader should come into your colony rather than just relying on the Incident chance of a trading ship to pass.New Events:HyperTornado - A hyper destructive force of nature!FlashFlood - Be wary of dense forests FlashFloods are a killer!WildTuskBeast - Majestic Beasts :3Static Signal - This is how the Atmospheric Interruption should be!AnimalGenocide - A super mysterious RimWorld phenomena D:Changes:Cosmic Radiation: affected colonists should only get tired and need rest.Mysterious Transmission:Changed Mutated Abomination mechanics.Earthquake:should now only damage some buildings!no more mini explosions.Fixes:Black Void:fixed voids dying.-- Spawner Buildings are now forced to undo the claim button effect.v2.2New Events!Scenario Events:Faction War- Pirates vs Outlanders! = lots of corpses.Wanted Outlander- It's a manhunt!Suspicious Crates- Not all dropped goods from orbit are items.Normal Events:Tribe Migration- Tribals get raided too.Muffalo Migration- Muffalos on the go.Colonist Regeneration- Miraculous healing properties. *limited to wounds onlyChanges:Changed RaiderSyndicate to only choose prisoners.Recalibrated ColonyWealth Requirement for hard events.Removed PrisonerSuicide Event.Removed AtmosphericInterruption Event.Removed ColonistDeath Event.Nerfed RageVirus to affect only half of the colonist population.Fix:Fixed Risk/Reward event scenario(Bomb Chest/Silver Reward) not killing/removing the colonist.Fixed Abomination exploding over and over again.v2.1.4Alpha6 Compatibility and Removed EventsRemoved Sickness Events- The sickness events caused colonists to die prematurely.
Quote from: Blackjack1000K on June 05, 2014, 06:13:57 AM-snip-
Quote from: a89a89 on June 05, 2014, 07:48:59 AMSo is the tech tree removed?
Quote from: insanevizir on June 05, 2014, 05:44:18 PMI get these errors, in yellow letters:Edit: Also, meteor strikes made my game soooooooooooo slow, until it rained and the fires stoped.hope it helps ^^
Quote from: spatula on June 05, 2014, 06:03:33 PMUPDATE: Oh I love this mod. Works fine with all the others and adds so much flavour, tension and variety to the game!
Quote from: minami26 on June 10, 2014, 07:25:49 AMHeres a sneak peak for v2!http://i57.tinypic.com/1zbqryv.png
Quote from: iame6162013 on June 10, 2014, 07:26:48 AMQuote from: minami26 on June 10, 2014, 07:25:49 AMHeres a sneak peak for v2!is that a tank o.0
Quote from: minami26 on June 10, 2014, 07:25:49 AMHeres a sneak peak for v2!