Total conversion.

Started by Joski, September 12, 2014, 12:15:07 AM

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Joski

Hi all !
I am wondering if it's possible to do a total conversion of the game, so tout mod the  coré gameplay ?

Thanks !

RawCode


Joski

#2
Ok, so I can change the initialization of the game, for example the colonists are already on the planet, with some constructions ?
Any docs on this ?

For example if I want to spawn more colonists at game start ?

RawCode

detect game started
remove things you don't want
add thing you want

there is no docs yet, you have nice chance to write one.

Joski

Thought it was the help forum, a place where you are supposed to help or give advices. Here it's like if I asked for the color of a horse and you answered 44 years old.
But thanks !

...

RawCode

i told you exactly how to do thing you asked...
learn 2 read

Joski

Read my post, it's a newbie answer, I know C#, I know Unity, but I've no idea of how to start, and as you said there is no documentation. So if you don't know how to do, just don't answer my posts :)

RawCode

#7
QuoteI know Unity
ah oh, then my answer is:
MonoBehaviour

since you already know unity and c# you don't need any more instructions.

also you can read at least first page of forum and probably will find my thread about entry points and events in general.

mrofa

GG mod code would be a more or less good example of what you want to do, not total conv. but i think its looks as a good start.
All i do is clutter all around.

Architect

The core mod can be turned on and off in the mods section. If you wanted to, you could re-do quite literally everything in that folder, and have people turn off core and turn on your mod for it to re-do the entire game. That's what it was designed to do, though I would be hesitant in actually doing it.
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