What Weapons Work Best Agianst / To Cancel out Armor

Started by userfredle, October 28, 2014, 09:22:24 PM

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userfredle

So i cant help but noticed my snipers get blocked pretty often when the raiders have some of the lighter armor on, and im using m-24's, which IMO should be the most armor piercing weapon in game, (Maybe less than the R - 4 Because its not a bullet but it would be cool to see a plasma high tech sniper as well)

So What determins the ability to pentrate / do more damage?

Is it scaled off of raw damage?

Accuracy? Which would make more sense IMO

Does a light machine gun have less amor penetration than a lee enfield?

Lets ask questions and find out

EarthyTurtle

It's not about power and more about accuracy. In the game mechanics you can click on a colonist and hover over a target to see what statistics are affecting your hit chance. All armour/clothing has a chance of deflecting a shot.

Distance
The closer you are the more accurate you will be. Simple as that, the M-24 requires a great deal of accuracy to be effective at long range.

Colonists
Basically your colonists skill with firearms determines accuracy but also their physical traits. I would imagine that adding bionic eyes, and arms would also increase their ability to aim. Then consider your traits, those with the careful shooter trait will be more accurate.

Cover
If the enemy raiders are taking cover in unlit places or behind something it will be much harder to hit them. best combination for cover is in an unlit place, behind walls.

Clothing
Check their armour and clothing, if their using synth thread, devilweave or hyperweave then those clothing items will have a greater chance of deflecting an penetrating shot along with the armour their wearing. Keep in mind armours only protect certain body parts so if they have armour on but no hat then their head is completely exposed to attack.

M-24's are great they do the best damage, but their not crowd control weapons. M-24's will fire a single shot and if your colonists misses, which is fairly often if they don't have good shooting skill, then your DPS is ruined. I tend to stick to LMG's and if I need a bit more range M-16's for my lower level colonists because crowd control weapons will help level them up faster. More shots means more chance of hitting a target (which also means more exp).

penetration isn't really a factor I don't think in the game, least I've never seen a trait for it on weapons. It's all about accuracy, angles of attack, cover, etc. The only difference between the Lee-Enfield/LMG is the Enfield has better damage/range, the LMG has better ROF.

Cimanyd

If I understand correctly, armor deflections are shots that did hit with the accuracy, but are canceled by the armor anyway. Each accuracy-hit to the area has a chance not to damage-hit based on the armor, the chance isn't affected by what kind of bullet it is. At the moment, each apparel just increases the chance that a hit to that area does no damage at all; if the shot gets through, it does full damage, whether it's a cloth shirt or power armor.

Armor protects less often against blunt damage, but guns are piercing. The accuracy advice is still good advice, since the more you hit them, the more chances to get past the armor you get.

In A8, the armor system will be better, and probably make more sense.

Sept 26 changelog
  • Reworked armor system to do both damage resistance and deflection chance.
Tynan, on reddit:
"The armor system in A8 is a couple layers deeper, and includes both absorption and deflection components."
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

Tumuel

Quote from: TinnedEpic on October 28, 2014, 09:54:37 PM

Distance
The closer you are the more accurate you will be. Simple as that, the M-24 requires a great deal of accuracy to be effective at long range.


I am pretty sure with the M-24 you get higher accuracy at longer ranges, no?

Weyrling

#4
Quote from: Tumuel on October 29, 2014, 10:38:31 AM
I am pretty sure with the M-24 you get higher accuracy at longer ranges, no?
Yes, technically, each gun has an accuracy for 4 different ranges (listed under Basic if you go to their Info screen). The ranges are touch/short/medium/long, the M-24 is 50%/86%/86%/88%, I'm not sure what actually defines how far out these ranges are, but the M-24 is only marginally better at long range than short to medium range.

Aside from that, the colonists are better at shooting things closer to them, the result of a shot has several different things to take into account aside from weapon stats, such as their sight/manipulation stats, distance also takes a role but not a particularly strong one IME (Yes, pro hunter with 15 shooting, miss the tortoise lying helpless on the ground literally 15ft away four times in a row, while wielding a shotgun...)

UrbanBourbon

Huh.

All this time (during A7) I've been under the delusion that R-4 charge rifles deliver electrical damage, hence certain clothing has electrical resistance. I guess not. It did bug me that weapons don't have their damage type listed. Not one gun's description says that it inflicts piercing damage, for example. Is it all currently piercing damage? Even incendiary launchers? Clubs? Fists? I hope that's going to change, because surely we will see all sorts of fancy sci-fi weapons that cause all sorts of sci-fi damage and we can protect our colonists from that damage with fancy armor and their fancy collection damage resistances?

Cimanyd

Quote from: UrbanBourbon on October 29, 2014, 06:34:41 PM
Huh.

All this time (during A7) I've been under the delusion that R-4 charge rifles deliver electrical damage, hence certain clothing has electrical resistance. I guess not. It did bug me that weapons don't have their damage type listed. Not one gun's description says that it inflicts piercing damage, for example. Is it all currently piercing damage? Even incendiary launchers? Clubs? Fists? I hope that's going to change, because surely we will see all sorts of fancy sci-fi weapons that cause all sorts of sci-fi damage and we can protect our colonists from that damage with fancy armor and their fancy collection damage resistances?

No, there is definitely blunt damage (e.g. clubs, fists, bionic arms), just not from guns. Incendiary launchers don't actually do fire damage directly, I think; they hit the target with something low-damage and piercing, and also set it on fire. Not that useful, but possibly handy for forcing someone to leave cover (since burning people run around for a little while before putting the fire out).

Molotovs and centipede inferno cannons do cause burns, though, as do regular fires from standing in fires. Those are probably all the same type.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

ShadowTani

Quote from: UrbanBourbon on October 29, 2014, 06:34:41 PM
All this time (during A7) I've been under the delusion that R-4 charge rifles deliver electrical damage, hence certain clothing has electrical resistance.

I'm still pretty convinced it really do electrical damage though, I believe this due to how efficient it is against mechanoids in regards to both high damage and nearly no chance of getting deflected (from what I've noticed at least), which means it can't be either fire (which makes sense if plasma) or piercing based. And blunt and toxic doesn't make sense for it to be either.

StorymasterQ

Quote from: Cimanyd on October 29, 2014, 07:33:57 PM
(since burning people run around for a little while before putting the fire out).

Stop, Drop, and Roll, yo.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

NoImageAvailable

Quote from: ShadowTani on October 29, 2014, 08:18:18 PM
Quote from: UrbanBourbon on October 29, 2014, 06:34:41 PM
All this time (during A7) I've been under the delusion that R-4 charge rifles deliver electrical damage, hence certain clothing has electrical resistance.

I'm still pretty convinced it really do electrical damage though, I believe this due to how efficient it is against mechanoids in regards to both high damage and nearly no chance of getting deflected (from what I've noticed at least), which means it can't be either fire (which makes sense if plasma) or piercing based. And blunt and toxic doesn't make sense for it to be either.

Looked up the WeaponDefs, the R4 does the same damage as every other gun.
"The power of friendship destroyed the jellyfish."

skullywag

There is an electric damage type i think but nothing uses it.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Haplo

I haven't looked, but aren't the EMP grenades using electric damage?

skullywag

Thought they simply used stun. Could be wrong though as they only effect mechanoids
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?