Crop harvest quantity always at max yield, and no more crafting efficiency?

Started by Telkir, February 20, 2015, 08:28:35 AM

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Telkir

I'm not sure whether this is a bug or just a reverted feature, but harvested crops will always give the maximum yield defined in their def, regardless of the growing skill of the pawn that harvests them.

For example - start a new colony, drop a growing zone down and grow some potatoes. In the core defs, a potato has a yield range of 2 to 4. Once they're fully grown, get an unskilled colonist to harvest them, and you still get 4 potatoes per plant. Didn't this used to be a random yield between the range?

A similar thing applies for the produced quantity of items made through a recipe, for example stonecutting. Whatever the skill of the colonist who takes the job, one stone chunk is always processed to 20 stone bricks.

I see the efficiency stats that factored into output quantity were removed in the A9 definitions, so I guess this is an intended change at least on the crafting side. Bit of a pity, really - I think it was a good feature that encouraged you to specialise your colonists carefully, more so than just having skill affect the speed of doing the job.

Ciznit

Don't know about crops, but stonecutting is no longer a 'crafting' task.

Tynan

Crops will give less yield if they're not fully grown; that's how it always worked.

And yes efficiency has been streamlined down. Skill affects other things, for certain tasks.

Not a bug, so closing.
Tynan Sylvester - @TynanSylvester - Tynan's Blog