Hi there!
First of all, thank you very much @jabbamonkey for such a cool texpack!
Captain Not-So-Obvious reporting:
I tried to modify/update some tex'es for A12, but for now it seems that making a proper tex for multi-stuff object with mask requires you to add <ShaderType>CutoutComplex</ShaderType>
to object's ThingDef. Also original texes have a non-multiple size of sides, like butcher's table is using <drawSize>(3.5,1.5)</drawSize>
where yours will have <drawSize>(3,1)</drawSize>
Plus, since many tables are now <graphicClass>Graphic_Multi</graphicClass>
one should make a front, back and side views.
BTW, 'back' and 'front' are quite misleading, as pawn will use 'back' tex of the object when using an default interaction cell that is BENEATH the object (like mentioned butcher's table). And a side-view should have a left-faced interaction cell.
Check out the attached PNG (with a funny bug revealed - you can place a second object with south-faced interaction cell right next [one cell up] to first, placing inter-cell ontop/inside of it, efficiently making second one inaccessible).
Having said this, a proper retex released as a separate package will NOT be compatible with any mod (CCL - Vanilla tweaks, I'm looking at you...) that touches retexed ThingDef.
Sad but true.
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