Rhodes Mod List

Started by Rhodes, November 13, 2013, 03:09:27 PM

Previous topic - Next topic

Rhodes

This is a direct modification of the Assembly-CSharp.dll created by Tynan.  The code belongs to him and should not be re-distributed anywhere - that would constitute Piracy and is against the Terms of Service.

I'm taking a break now.  No more requests for a while.
There are lots of mods tailored to specific people throughout this thread (not just the front page);  You should be able to find one that matches what you desire.  Have fun!


How to Install:
Navigate to your RimWorld game directory.
Open the 'RimWorld###Win_Data' folder.
Open the 'Managed' folder.
Rename 'Assembly-CSharp.dll' to 'Assembly-CSharp.orig.dll' (Backup, just in-case).
Paste the downloaded file into the 'Managed' folder.
Rename your downloaded file to 'Assembly-CSharp.dll'.
Play the game!


Minimum Skills Mod:
===============================================================
Every AI human (Player and Enemy) use the same spawn function - therefore, even enemies will receive the benefit of this mod.  I recommend using this mod only to spawn your initial settlers and then restore the original before your first raid (unless you want to capture a few invaders with 20 in every stat).

Version 1.0: 11/13/2013 for Version 254b
- Basic mod.  Supports 3 versions.
- Works with existing worlds (Will not affect pre-existing AI).

Downloads:
Minimum level 8 in all stats
Minimum level 12 in all stats
Minimum level 20 in all stats

===============================================================



Geyser Mod:
===============================================================
Increases the number of Geysers spawned during map generation.  Requires a new world.

Version 1.0: 11/13/2013 for Version 254b
- Reduces the distance from player spawn that a geyser can spawn.
- Reduces the distance between geyser spawns.
- Increase the number of geysers within a 100 block radius.
- Will require a new world.

Downloads:

(Without Minimum Skill Level Mod Integration)
A few extra geysers.
A lot more geysers.
Too many geysers!

(With Minimum 8 Skill Level Mod Integration)
A few extra geysers.
A lot more geysers.
Too many geysers!

(With Minimum 12 Skill Level Mod Integration)
A few extra geysers.
A lot more geysers.
Too many geysers!

(With Minimum 20 Skill Level Mod Integration)
A few extra geysers.
A lot more geysers.
Too many geysers!


===============================================================



Resources Mod:
===============================================================
Whenever you gain a resource (metal/food/medicine/etc), you will receive 500 of that resource instead of the stated amount.

Version 1.0: 11/13/2013 for Version 254b
- Basic mod. Not much else to say. >_>
- Works with existing worlds.

Downloads:

(Without Geyser Mod Integration)
500 Resources on Pickup

(With Small Geyser Mod Integration)
A Few More Geysers & Resources

(With Med. Geyser Mod Integration)
A Lot More Geysers & Resources

(With Lrg. Geyser Mod Integration)
Too Many Geysers & Resources

Technically, adding Geyser Mod integration wasn't necessary since the Geyser mod only affects map generation (you can switch the files afterwards), but I figured Extra Geysers and More Resources worked well in combination.

===============================================================



Status Level Mod:
===============================================================
With this mod, none of your Status Levels (Hunger,Rest,Happiness,Fear,etc) will fall below 50%.

Version 1.0: 11/13/2013 for Version 254b
- Basic mod.
- Works with existing worlds.

Downloads:

(Without Resource Mod Integration)
Status Level Mod

(With Resource Mod Integration)
Status Level & Resources

===============================================================



Too Easy Mod:
===============================================================
Makes the game too easy.  Gives level 20 to all skills. Generates too many geysers. Gives tons of resources. No need to rest, eat, or worry about fear or loyalty.

Version 1.0: 11/13/2013 for Version 254b
- You big cheater!

Downloads:
The Easy Mod

===============================================================



Map Mods:
===============================================================
Changes the way the map generates terrain.

Version 1.3: 11/21/2013 for Version 254b
- Removed Animals from Cave Map.
- Increased Mining Speed of Rock by 2x.

Version 1.2: 11/16/2013 for Version 254b
- Added "Large Size Maps".
- Changes the map sizes to 300, 550, and 700.
- Increases the max population of each AI Storyteller by 5x (between 50-75).
- Removed the 'Cliff Side' because it caused the game to crash for some odd reason.

Version 1.1: 11/13/2013 for Version 254b
- Added "No Cliff" versions of each map type (Removes the side wall on each map).
- Added a standard map type with No Cliff.

Version 1.0: 11/13/2013 for Version 254b
- Initial version supports Desert, Valley and Cave maps.


Downloads:
No Cliff (Standard Map)
Cave Map
Desert Map
Desert Map with Cliff
Valley Map
Valley Map with Cliff
Large Size Maps (Currently has a bug - raiders do not raid. They just stand around.)

Note: When using Large Size Maps, make sure your PC can handle it. If you have a lot of RAM (6GB+), download the Large Address Aware tool and use it on your RimWorld.exe.
Also, be sure to select the map size in your advanced options. Otherwise, the map will default to 200x200.


===============================================================



Difficulty Mods:
===============================================================
Adjusts the base game to provide a tailored experience.

Version 1.2: 11/16/2013 for Version 254b
- Integrated Easy Mod into Peaceful Mod

Version 1.1: 11/13/2013 for Version 254b
- Add Hard Mode Mod with the following changes:
    - No huge cliff on edge of map.
    - NutrientDispenser food consumption increased from 10 to 25.
    - NutrientResynthesis reduces food consumption by 5 (Must have 25+ food to eat, even with NutrientResynthesis researched).
    - Solar power plant power decreased from 1700 to 900.
    - Steam power plant power decreased from 4000 to 2500.
    - Increased chance for batteries to explode.
    - Decreased chance for traders to arrive.
    - Decreased chance for travelers to arrive.
    - Decreased chance for resource pod crash.
    - Decreased chance for refugee pod crash.
    - Increased time it takes to mine.
    - Increased time needed for research.


Version 1.0: 11/13/2013 for Version 254b
- Added Peaceful Mode Mod with the following changes:
    - Disables raiders.
    - Disables psychopathic animals.


Downloads:
Peaceful Mode Mod
Peaceful + Easy Mod
Hard Mode Mod

===============================================================



Phalanx Turret Mod:
===============================================================
Alters the mechanics of the Auto-Turret to turn it into a true killing machine.

Version 1.0: 11/14/2013 for Version 254b
- Turret build time set to 9000 (prev. 1000)
- Turret energy consumption set to 1700 (prev. 350)
- Turret fire rate set to 2 (prev. 300)
- Turret Bad-assery increased by 500%

Downloads:
Phalanx Turret

===============================================================



Improved Wall Mod:
===============================================================
Enhances walls to make them a bit more effective.

Version 1.0: 11/18/2013 for Version 254b
- Doubles wall health.
- Sets flammability to 0% (from 100%)

Downloads:
Improved Wall Mod


===============================================================



Increased Population Mod:
===============================================================
Increases the various population variables within the game.

Version 1.0: 11/18/2013 for Version 254b
- Increases the suggested and maximum population amounts by 500%

Downloads:
5x Population Mod


===============================================================



No Animals Mod:
===============================================================
Removes all animals from the game.

Version 1.0: 11/20/2013 for Version 254b
- Makes the game think there are way too many animals already - so it doesn't spawn more.

Downloads:
No Animals Mod


===============================================================



No Human Corpses Mod:
===============================================================
Humans no longer leave behind corpses when they die.

Version 1.0: 11/20/2013 for Version 254b
- Basic Mod.
- Works with existing games.

Downloads:
No Human Corpses Mod


===============================================================

Rhodes

#1
Rhodes Mod Compilation:  Version#0.0.0.254b
===============================================================
This compilation is my own personal rendition of how I feel the game should be played (Not completely balanced yet).
It is likely much harder than a lot of people might enjoy - but might also be much more fun!
If you feel a change I made lacks balance, please feel free to comment so that I can consider a revision.


Version 1.4: 11/21/2013 for Version 254b
Bug Fixes:
- Fixed issue with turret accuracy.

Building Changes:
- Auto-Turret Accuracy Reset to Default Value.
- Grave Build Time Set to 80 (from 800).

-----------------------------------------------------------------------------------------------------
Map Generation Changes:
- Removed Debris From Map Spawn.

Building Changes:
- Auto-Turret Range Increased from 24.9 to 50.
- Auto-Turret Accuracy Increased from 3 to 9.

-----------------------------------------------------------------------------------------------------

Version 1.3: 11/21/2013 for Version 254b
Food Changes:
- Nutrient Paste Gives +4 Happiness.

-----------------------------------------------------------------------------------------------------
Version 1.2: 11/20/2013 for Version 254b
Trade Changes:
- Decreased Sell Price by 75%.

-----------------------------------------------------------------------------------------------------

Version 1.1: 11/19/2013 for Version 254b
Building Changes:
- Decreased SunLamp Energy Consumption to 110.
- Decreased SunLamp Cost to 90.
- Increased HydronicsTable Energy Consumption to 250.
- Increased Wall Flammability to 25%.

-----------------------------------------------------------------------------------------------------

Version 1.0: 11/18/2013 for Version 254b
Map Generation Changes:
- Removed the 'Side Cliff' from map generation.

Building/Furniture Changes:
- All Buildings are, at least, 4x more expensive.
- All Buildings take, at minimum, 4x longer to build.
- All Buildings use, at least, 2x more power.
- Geothermal Generators take 8x longer to build.
- Geothermal Generators are 6x more expensive.
- Stockpile Area cost unchanged.
- Auto-Turret HP increased by 3x.
- Blasting Charges are 6x more expensive.
- Wall HP increased by 1.5x.
- Wall Cost increased to 8.
- Walls are no longer flammable.
- Door HP increased by 1.5x.
- Doors are no longer flammable.
- Power Conduit remains unchanged.
- Sandbags are 6x more expensive.
- Sandbags no longer slow AI.
- Hydroponics Tables are 16x more expensive.
- Research Tables are 16x more expensive.
- Drop Beacons no longer slow AI.
- Chairs no longer slow AI.
- Short Tables no longer slow AI.
- Long Tables no longer slow AI
- Standing Lamps are 10x more expensive.
- Standing Lamps use 60% less power.
- Sun Lamps are 8x more expensive.
- Sun Lamps take 8x longer to build.
- Sun Lamps use 1.5x more power.

Environment Changes:
- FilthDirt Beauty increased to Ugly
- FilthSand Beauty increased to Ugly
- Debris no longer slows AI.
- Debris Cover Percent decreased by 25%.

Plant Changes:
- Accele-Potato Plant produces 33% less food.
- Accele-Potato Plant grows 50% slower.

Mining Changes:
- Rocks take 3x longer to mine.

Story_Teller Changes:
- Population limits increased by 3x.

Skill Changes:
- XP Required to Level Up increased by 50%.
- Maximum Level increased to 30.

Research Changes:
- Research slowed by 4x.

Weapon Changes:
- Frag Grenades no longer destroy buildings.

Trade Changes:
- Food base price decreased by 80%.
- Metal base price increased by 300%.
- Medicine base price increased by 100%.
- Uranium base price increased by 600%.
- Missle base price increased by 150%.



Downloads:
Rhodes Mod (Version#0.0.254b)

===============================================================

Rhodes

*Reserved for future future use*

Wopian

Going to make heavy use of the status level mod a lot it seems...


Bobstudios | James Harris Creative Design

Rhodes

We won't judge. 

Using that mod, you'll finally be able to make that massive underground fortress you always wanted without having to worry about your colonists freaking out because of the filthy surroundings.

At least, that's the reason I wanted to make the mod.

FlyingTurtles

Can I make a request?
Can you make a mod that will get rid of the large mountain on every map, and make it so that it becomes just a combination of "regular" land and smaller mountains. It would be a good challenge to build a base without the large mountain.

Tynan

Quote from: FlyingTurtles on November 13, 2013, 06:54:14 PM
Can I make a request?
Can you make a mod that will get rid of the large mountain on every map, and make it so that it becomes just a combination of "regular" land and smaller mountains. It would be a good challenge to build a base without the large mountain.

I should start doing this randomly on mapgen.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Rhodes

#7
Haha.. While trying to figure this one out, I made the map spawn ONLY mountain.  So, you start off in a cave. :P



Im guessing that side portion isn't in the same spot as the rest of the map generation PerlinNoise stuff.  Having trouble finding the right part.
I can make deserts and valleys and whatnot with a single cliffside (no scattered mountains).. But not the opposite.

Galileus

Rhodes, could you supply me with full mountain / no mountain saves? Possibly right off at the start. Would help me greatly! :)

Rhodes

Added to the top, Galileus.  Enjoy.

FlyingTurtles, I am still working on getting rid of that side mountain.  Though, you may like the valley/desert map mods as well.

FlyingTurtles


Rhodes

#11
Good news Turtle.  I was able to get rid of the wall!
See the downloads in the first post (bottom of the post).

I also updated the valley and desert maps to have/not have the cliff wall for those interested.
(Excluding the cave map, for obvious reasons. :P)

bigwolf2101

could u add a mod to make more weapons for the turrets like missal napalmed grenade and stuff

Rhodes

While yes, I can change turrets to use whatever weapon you want - I can't make the bullets explode or start fires.
In other news.  I think I'm going to make a Phalanx turret mod.  High speed, high cost turrets!

Rhodes

Bang bang!

Phalanx Mod Preview:
http://www.youtube.com/watch?v=FwJb6h0LvrI

Couldn't help myself.
Not really suitable for standard gameplay since the AI get stunned and can't take any actions.  Still fun to play around with though.