Treating infections

Started by Monkeysaur, March 07, 2015, 01:35:33 PM

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Wonto

Quote from: cultist on March 09, 2015, 04:05:58 PM
Does anyone have some numbers on what medicines and bedrest does in the case of diseases?
Because I've never noticed any bad effects from just treating a colonist (without medicine) when the message pops up and then let them run off and do their thing until the next message pops up.

Medicine, as far as I've seen, has no affect on treatment of sicknesses (infections, the flu, etc.). The time until next treatment seems to be dependent on the sickness itself (sleeping sickness ~2.6 days, infections ~0.8 days).

Bed rest, though, does have an affect on the immunity development rate (as see in the immunity gain speed trait/status/thing) with normal beds (royal or otherwise) multiplying the immunity gain speed by 110%, regardless of them being designated medical or not. Hospital beds, however, multiply the immunity gain speed by 114%. (I've not really tested if material has an affect on this but I want to say probably not :P)

cultist

Quote from: Wonto on March 09, 2015, 04:38:05 PM
Medicine, as far as I've seen, has no affect on treatment of sicknesses (infections, the flu, etc.). The time until next treatment seems to be dependent on the sickness itself (sleeping sickness ~2.6 days, infections ~0.8 days).

That's a bit silly. I think there should be a real chance of a colonist dying of disease if they don't get medicine. You can't just treat someone with malaria with bedrest and an aspirin.

At the moment, diseases are mostly an inconvenience, not a real threat in itself.

Boboid

To be clear if you don't *treat* your colonists they will likely die to the infection. Untreated infections are different to infections that have been treated without any medicine.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Darkhymn

Quote from: Argon on March 08, 2015, 11:31:36 PM
Proceed to hack off the infected body part, it cures them instantly.

-Argon

"All right, Emmie, I'm just going to quickly amputate your neck."
"My... My what?"
"Your neck is infected. I'm going to amputate it to prevent the spread of infection."
"I don't think I want-"
"Nonsense!" *Administers anesthesia.* "Now, where's that saw?"

StorymasterQ

Quote from: Darkhymn on March 10, 2015, 02:42:02 AM
Quote from: Argon on March 08, 2015, 11:31:36 PM
Proceed to hack off the infected body part, it cures them instantly.

-Argon

"All right, Emmie, I'm just going to quickly amputate your neck."
"My... My what?"
"Your neck is infected. I'm going to amputate it to prevent the spread of infection."
"I don't think I want-"
"Nonsense!" *Administers anesthesia.* "Now, where's that saw?"

I think this is the better reference.
http://www.youtube.com/watch?v=vq1FNIGap-0
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

juanger

i have had 2 of my 3 starting colonists die of infections in 4 of bases i started, and roughly 80% of prisoners, all receiving full treatment in medical beds, so it probably horrible luck from my side

Panzer

The best thing you can do is to order them to stay and heal after they got the daily treatment, they shouldnt get up after that and you should be fine with a priority 1 doc.
If your doc has to walk long ways or does something that he cant drop instantly (research, crafting) draft undraft him to reset priorities, should then proceed to treat the colonist. Always select him and see what his task his after resetting (left bottom corner), order him manually if you have to, sometimes they feed him first which is annoying -.-