Started by Orion, March 13, 2015, 11:19:16 AM
1.3.00 - 20.07.2021- Updated to 1.3- New: Guests now eventually optimize their apparel, so they will wear what you gift them if appropriate- New: Added debug action to remove broken groups (so you don't have to edit your savegame)- New: Alert when guests have nothing to eat- Fix: Guests walking outside of their area if not absolutely necessary- Fix: Recruited guests still act like guests- Fix: Guests won't claim player walls when smoothing them- Fix: Guests now have dedicated food restrictions- Fix: When recruiting a faction leader, a new one will be elected- Fix: Guests won't hang around in bed all day anymore- Fix: Recruited guests now get the default drug policy- Fix: Another shot at fixing guests leaving failure when pawns were improperly removed from map- Fix: Art is now properly preserved when creating guest beds- Fix: Made spawning guest inventory more robust against broken objects from mods- Tweak: Spread lord arrival check over multiple ticks, and caching arrived pawns to improve performance- Tweak: Caching guest alerts- Tweak: You can not toggle refusing guests until beds have been built in the map options- Tweak: Guests afraid dialog now shows the name of the faction- Tweak: There is a change that rejected groups don't stick around- Tweak: Improved code for guests restocking their food- Tweak: Guests now use vanilla gifting system, but with Hospitality score for chance- Tweak: Guests will only leave during the day- Performance improvements1.2.11 - 10.06.2021Fixes and optimization by simplyWiri:- Performance optimizations- Fix: Bug caused by real ruins spawning guest beds before world loads- Fix: Incompatibility with WTH- Fix: Dead guests no longer reserve beds1.2.10 - 17.05.2021- Fix: Guests taking player's drugs for social relaxing1.2.09 - 03.05.2021- Fix: Weapon gets dropped when pawn is put to bed, which breaks "Where Is My Weapon" behavior- Fix: Guest beds listed in architect menu due to mod conflict- Fix: Automated check for guest drug policies- Fix: Guest beds can get borked and can't be removed1.2.08 - 16.01.2021- Fix: Pawntable faction column bug- Fix: Mod references- Fix: Made group spawning not fail for people with outdated RimWorld1.2.07 - 02.01.2021- Fix: Hotfix for interruptions1.2.06 - 27.12.2020- New: New banner- New: Manhunters and mental breaks make guests afraid to come- New: Option to disable friendlies dropping their inventory when downed- Fix: Guests wouldn't equip apparel that they buy- Fix: Don't interrupt eating guests- Fix: Exclude bestower from spawning as guest- Fix: Compatibility with Elder Things bed-likes- Tweak: Patch optimization for beds by Wiri- Tweak: Guests now find their exit point via flood fill; This hopefully lets us avoid danger and find the closest exit1.2.05 - 13.09.2020- Tweak: Renamed "Manage Defaults" to "Map Settings"- Fix: Wrong guests marked with "-" in guest list1.2.04 - 06.09.2020- Fix: Dragon's Descent compatibility- Fix: Quest related pawns can't spawn as guests now- Fix: Guests getting kicked out of bed on load- Fix: Recruit button being unclear- Tweak: Empire faction will trigger death acidifier on recruited pawns; these will only join by force1.2.03 - 15.08.2020- Fix: Multiplayer issue (thanks again to NotFood) 1.2.02 - 14.08.2020- New: Multiplayer support (thanks to NotFood!)- Fix: Recruit button worked when it shouldn't- Fix: Bug where beds stay claimed by previous guests1.2.01 - 01.08.2020- Updated for 1.2- Fix: GetTypes error when the user has an invalid assembly from another mod- Fix: Error when selecting sleeping spot on ground- Tweak: Comfort now affects bed attractiveness- Tweak: Made all guest memories last much longer- Tweak: Empire guests that couldn't be recruited before can, if they have a relationship with a colonist- Tweak: Guest groups can now travel across any worldmap terrain and are slightly faster1.1.12 - 20.06.2020- New: Added setting to disable helping with warden tasks- Fix: Error when not using Alien Race framework- Fix: Removed warning when a guest needs no sleep- Fix: Freeholders are no longer buggy (free recruiting, etc.)- Fix: Error from apparel check- Tweak: Increased attractiveness of single bed rooms and pure guest rooms- Tweak: Royals are 2.5x more likely to show up- Tweak: Guests will now never bring items with thingSetMakerTags of "NotForGuests"- Tweak: Happy guest joins event now won't work with royals- Tweak: Most empire guests can not be recruited now as a tradeoff for their valuable gear1.1.11 - 25.05.2020- New: Added option to use an icon on guest tab instead of text1.1.10 - 24.05.2020- New: Added button to guest tab to manage map defaults- New: Manage Defaults menu now has a setting for disabling guests for the map- New: Russian translation by kamadz- Fix: Beds will now only show royal title information when royalty is active- Fix: Fixed issue with guests not finding path to base caused by locked doors- Tweak: Optimized shopping code for performance- Tweak: Now caching guest comp access for performance1.1.9 - 01.05.2020- New: Setting to limit maximum visits within next 3 days- New: Spanish translations- New: When unsorted, the guest tab now shows which guests are in the same group- Fix: Guests now won't buy items biocoded for someone- Fix: Guest tab can be sorted now- Tweak: Added a delay before guests can claim a bed, based on their silver1.1.8 - 26.04.2020- Fix: Rebuilt for latest RimWorld version- Fix: Some more information gets logged for debugging- Fix: Added check for null defs in royal titles- Fix: More defensive code for various issues- Tweak: Ascetic guests don't care about the paid fee- Fix: Error when guests try to rescue downed guest- New: Added debug option to spawn a group and select the faction1.1.7 - 03.04.2020- Fix: Guests won't buy or wear stuff they can't wear due to missing body parts- Fix: Guests shouldn't have question marks when leaving now- Fix: Error when sending guests away before they have arrived- Fix: Error when trying to take off royal headgear- Tweak: Royal pawns have a much lower chance of spawning now1.1.6 - 30.03.2020- Fix: Visitors scared of ancients in cryptosleep caskets- Fix: Update to ChineseTraditional (thanks to Miyu)- Fix: Another shot at the bed owners bug- Fix: 4x per day the guest list gets recalculated now to make sure no guests get lost / don't show- Fix: Recruited lover now shouldn't show "Want to sleep with x" if they share a bed1.1.5 - 24.03.2020- New: ChineseTraditional language (thanks to https://github.com/CuteLasty)- New: Italian language (thanks to TopIn [https://ludeon.com/forums/index.php?action=profile;u=106209])- Fix: Defensive code against beds without CompAssignableToPawn- Fix: Guests will avoid sharing a bed with someone they don't have a relationship with, unless they have to- Fix: Guests won't help with feeding prisoners or sick; too many issues (food from inventory, wrong food category, etc. etc.)- Fix: Guests won't drop biocoded or bladelinked gear now- Fix: Colonists no longer get stuck in doors, trying to talk to guests1.1.4 - 22.03.2020- Fix: Guests not buying wares- Fix: Hospitality 1.0 language files now load correctly from subfolder- Fix: nullThing errors are now warnings1.1.3 - 21.03.2020- Hotfix: BedDefCheck error1.1.2 - 21.03.2020- Hotfix for UpdateFeatureBase error and CheckBedDefs error1.1.1 - 20.03.2020- New: Guest beds now show which titles accept it and what is needed for the next title- New: Recruiting royal guests requires royal friends- New: Info box for guest bed stats- New: Beds show general attractiveness- New: Alerts for guests without beds- Fix: Compatibility with Vanilla Events Expanded 'hunting party' event- Fix: Nudists now won't buy (and put on) clothes- Tweak: Royal guests are more likely to be offended by entertainment attempts of low social pawns- Tweak: Guests will no longer do diplomat tasks for the player- Tweak: Guests with low relationship are more likely to bring at least some silver- Tweak: Guests will now at least bring something cheap if relationship is really low- Tweak: Individual guests will bring slightly more items, especially with higher goodwill- Tweak: Headgear guests wear when they arrive is now marked as not for sale- Tweak: Masochists now don't mind eating without table or various bad sleeping types (also non-guests)- Tweak: Lowered sale value of items to 55% marketvalue- Tweak: Recruited guests will give their weapon to their previous faction- Various other fixes and tweaks (see GitHub)1.0.35 - 10.02.20201.0.34 - 08.02.20201.0.33 - 15.12.20191.0.32 - 04.11.20191.0.31 - 03.11.20191.0.30 - 21.09.20191.0.29 - 12.09.20191.0.28 - 07.09.20191.0.27 - 31.08.20191.0.26 - 25.08.20191.0.25 - 23.08.20191.0.24 - 21.08.20191.0.23 - 12.08.20191.0.22 - 09.08.20191.0.21 - 08.08.20191.0.20 - 06.08.20191.0.19 - 16.07.20191.0.18 - 12.07.20191.0.17 - 10.06.20191.0.16 - 07.05.20191.0.15 - 25.04.20191.0.14 - 30.03.20191.0.13 - 10.03.20191.0.12 - 19.01.20191.0.11 - 11.01.20191.0.10 - 10.01.20191.0.9 - 09.01.20191.0.8 - 07.01.20191.0.7 - 07.01.20191.0.6 - 28.11.20181.0.5 - 21.11.20181.0.2 - 28.10.20181.0.1 - 19.10.20180.19 - 09.08.20180.18g - 23.02.20180.18f - 16.12.20170.18d - 4.12.20170.18c - 2.12.20170.18b - 25.11.20170.18a - 19.11.20170.17j - 25.08.20170.17f - 11.07.20170.17d - 13.06.20170.17c - 10.06.20170.17a - 03.06.20170.16g - 05.04.20170.16f - 17.02.20170.16e - 15.01.20170.16d - 14.01.20170.16c - 06.01.20170.16b - 03.01.20170.16a - 02.01.20170.15d - 02.11.20160.15b - 02.09.20160.15a - 29.08.20160.14i - 17.08.20160.14f - 30.07.20160.14e - 25.07.20160.14 - 16.07.20160.13 - 22.05.20160.11c - 26.04.20160.11b - 25.04.20160.11a - 14.04.20160.11 - 10.04.20160.10d - 19.03.20160.10c - 01.03.20160.10b - 28.02.20160.09b - 01.01.20160.09 - 28.12.20150.08b - 27.12.20150.08 - 23.09.20150.07 - 30.08.2015
Quote from: UMK on March 13, 2015, 11:34:26 AMCan you also give an option to slightly improve faction relationship by talking with travelers?
Quote from: Vonholtz on March 13, 2015, 11:47:43 AMHey I might as well do the pissing off and get some thing for it right. Nice one going to try it out.
Quote from: daft73 on March 13, 2015, 07:05:44 PMInteresting, question: What is the penalty, is it something that should be used rarely for the penalty is high, say 35% or so,...or is it well I can do this 5 times before they care to much. If the penalty is trivial then maybe this is too easy, or is it a calculated risk?
Quote from: Grogfeld on March 14, 2015, 10:31:18 AMAlso, this isn't a bug report, maybe a incompatibility report. I've noticed that I can't interact with buildings, I mean I can't manually give job order (stone-cutting, meals...), and my colonists started to starve even when there are many meals in stock but I can manually give them orders to eat, it started just after I've convinced a guest. But if I make area to grow food they will go there an sow, also mining is strange, they mine selected area but I can't give them orders manually. Probably incompatibility with PrisonImprovements. Other mods that I've installed just add prosthetics and scars removal ability aaand of course EdBs mods. Or something else is messing up, I don't know, I'm to sick now to think about it