Phishing scams (in game)

Started by Argon, April 03, 2015, 11:41:46 PM

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Argon

Repeated mentioning of fishing got me thinking; How about phishing.

-Colonists would use a modified comms console
-Social skill would determine success rates
-Phishing would fall under crafting to prevent cluttering of priorities page
-Long term activity, not prioritizable (like research)
-Colonists would be specifically assigned to the bench
-A successful scam would result in a drop of silver or materials to trade beacon

Comments? Questions? Flames?

-Argon

Kegereneku

A successful scam might also result in a complementary drop of fissionable material in critical state.

"Don't scam the guy who can nuke you from orbit"
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
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#2
I think we would also need an unsuccessful scam (probability of) consequence; maybe a DoS attack against your comms console prevents you from contacting anyone for trade for a while or a virus infects your power grid and you suffer from "brownouts" for a while. 
"Someone who is making anywhere from $300,000 to $750,000, that's middle class."  - Frederick Heineman