Solar panels and batteries: number nerdiness

Started by Slev, November 20, 2013, 04:05:19 PM

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ShadowDragon8685

Quote from: Semmy on November 22, 2013, 10:57:43 AMWOHOOOOO i got my surge protector.
KABOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOEM
Short circuit in your battery park.. And at that moment 5 goons run into my battery room trying to extinghuish the fire.
One gets his coat stuck in the fire and starts running around setting the rest on fire wich in turn start running around setting the rest on fire d-:

Simple solution: Don't build battery PARKS. Build battery ROOMS with like, 5-10 batteries per room and at least two tiles between the battery lines and the walls. The only route for power to get out is through the surge protectors. Worst-case, you disassemble the stuff leading away from the battery room and let the motherfucker burn.

Because if fire's going to be stupidly deadly and the colonists are going to be stupid about putting it out, it's safer to just let the motherfucker burn than try to extinguish jack shit.
Raiders must die!

Semmy

Fire is supposed to be deadly.. And i was talking about your goons catching fire the stupid munchkins always run into each other when on fire.
Its awsome.

Outside of muffs fire is one of the most uncontrollable things
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

ShadowDragon8685

#32
Quote from: Semmy on November 22, 2013, 12:26:40 PMFire is supposed to be deadly.. And i was talking about your goons catching fire the stupid munchkins always run into each other when on fire.
Its awsome.

No, it's not awesome. It's very fucking stupid.

It's not fucking awesome at all when your idiot colonists run to beat out a fire and get lit on fire and then run around like headless chickens and meanwhile the guy next to him won't put him out because some asshole across the map has already claimed the job and fuck this shit.

It's better to lose a thousand metal worth of batteries than to have a colonist get himself fucking killed because the colonists-handling-fire AI is so fucking terribly stupid.

User was warned because of this post.
Raiders must die!

Galileus

"Frell". Conveys the same message, but is much easier on eyes. I recommend you try it out.

Semmy

Quote from: Galileus on November 22, 2013, 01:18:11 PM
"Frell". Conveys the same message, but is much easier on eyes. I recommend you try it out.

a tiny modbreak.   Galileus if somebody says something in a wrong or different way it is unnecesary to respond. With your reply you are just throwing oil on the fire.

Lets keep ontopic please.
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

Workload

Forgive me if this was said, but I notice batteries have a Efficiency of 50% so it looks like there's plans for research to make that higher in the later ver.

EarthyTurtle

You can never have too much power! Power overwhelming!
(stores 100 batteries worth of power)

That's seriously how I play rimworld.... Never too much power.

Galileus

Quote from: TinnedEpic on November 23, 2013, 12:56:40 AM
You can never have too much power! Power overwhelming!
(stores 100 batteries worth of power)

That's seriously how I play rimworld.... Never too much power.

Know something about that :P In-game checklist:

- Do the produce enough food to eat themselves and sell in exchange for metal? Check!
- Are their rooms big, comfy and cute? Check!
- Do they have enough power stored to survive a year-long eclipse? Argh! NEED MOAR BATTERIES!

Makropony

Quote from: Galileus on November 23, 2013, 06:51:51 AM
Quote from: TinnedEpic on November 23, 2013, 12:56:40 AM
You can never have too much power! Power overwhelming!
(stores 100 batteries worth of power)

That's seriously how I play rimworld.... Never too much power.

Know something about that :P In-game checklist:

- Do the produce enough food to eat themselves and sell in exchange for metal? Check!
- Are their rooms big, comfy and cute? Check!
- Do they have enough power stored to survive a year-long eclipse? Argh! NEED MOAR BATTERIES!

"Blah-blah power circuit failure... blah-blah-blah, 100000W discharged into your asshole."

Nefisa

But.. but.. I *love* micro-management. Thats why my computer desk has permanently featured a pencil, pad of paper and a culculator for the last twenty years!
<Signature goes here>

Ender

i never have enough redundancy, hell, i even build fall back rooms, with their own battery banks, separated out, the rooms are in the back of my base, underground, they have everything needed to live separate of the main base, just sitting there with batteries full, paste dispensers, tables rooms, all just sitting there powered down waiting for me to switch on the lights and move everyone there just in case of massive raiders, fallbacks for fallbacks. (and NEVER enough batteries.)
The voices in my head tell me to burn colonists....

ShadowDragon8685

Quote from: Ender on November 26, 2013, 08:27:33 PM
i never have enough redundancy, hell, i even build fall back rooms, with their own battery banks, separated out, the rooms are in the back of my base, underground, they have everything needed to live separate of the main base, just sitting there with batteries full, paste dispensers, tables rooms, all just sitting there powered down waiting for me to switch on the lights and move everyone there just in case of massive raiders, fallbacks for fallbacks. (and NEVER enough batteries.)

Now that is properly paranoid.
Raiders must die!

Cala13er

This is really good! Thanks for putting in the effort to make this.

dd0029

From a game perspective - ie me doing something to entertain myself -, I find batteries rather annoying. Though I really did like the note I got after my first explosion. It seemed rather impressed with how big the explosion was. I very rarely use them. I will at the start if my nearest geothermal isn't close enough for the initial build, but once I have the generator hooked up, I will dismantle them.

I did not realize you could charge and then disconnect to keep them from exploding. I just thought they were an explosion waiting to happen. There wasn't anything obvious to do to mitigate that risk. All of the other events, there's generally something obvious to do to hedge against that risk. The thing about batteries is that they are a hedge against a risk which opens you up to a further risk. By forgoing solar, you mitigate the eclipse/fog risk for early pain/expense. Solar flares only last a day and batteries are useless then.

UrbanBourbon

For quite some time I've placed smaller batteries evenly across my colony. I also build multiple connecting power cables between buildings in hopes that it balances the overall network load. I just assume 'overall network' exists. And you know what? I haven't had a single explosion on a long while. I mean, they're rare now. On the other hand, I use mods. I don't know if my battery placement practices eliminated the explosions but I'm not going to build another battery room ever again. I don't have 100% certainty but I strongly suspect it's far better to build single batteries near the power-consuming devices than to cram one big room full of back-up batteries. And few batteries is better than no batteries at all, by far.