Fire in 10: Way way too much

Started by antibodee, April 22, 2015, 12:28:39 AM

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antibodee

I had one electrical explosion, and 9 colonists.  Those 9 colonists have been fighting this fire nonstop for 12 hours and it's barely any smaller.  Fire is growing way too fast.

I had another time where a thunderstorm ended with about 6 lightning strikes.  The entire map was on fire, and it took 16 hours for rain to finally help put it down.

I hate fire.  Fire absolutely ruins games.  It leaves you in situations where you lose no matter what you do.  It lags the game to unplayability on every system I have, and I have good gaming systems.   It can't be put out without severely long hours of firefighting being put to stave it off until rain arrives, and you end up with all your colonists going berzerk. 

Fire should be an occasional thing, not something you have to fight every 3 days.

I don't know if this is a difficulty thing or not, but if it is, it needs to be scaled back dramatically.  I stopped playing on the hardest difficulty already because of the stupid circumstances that surround every situation.  I have yet to be beaten or even lose a single colonist to an enemy since alpha 10.  I easily win every fight, even on the hardest difficulty, only to lose to the entire base burning, berserk streaks because I can't keep up with cleaning, berserk streaks because of starvation, because food has become impossible, or quitting because all my people have too serious of injuries or health problems to do anything with.


Mikhail Reign

If it's in grass don't fight the fire directly - make mineral earth fire lines (cut the grass it's burning towards and rob it of fuel). Colonists cut grass much faster then the fight fires (especially if you have a decent amount of colonists on plant cutting duties) you can very easily box in a fire and then just let it burn out.

Silvador

I can get behind a fire consuming an entire map, because in reality, a fire is just that much of a threat. But, a small fire not being put out, even with nine guys stamping on it, does sound a tad bit OP.

I had no issues with fire, in all honesty. My only gripe was that it wasn't permitted to thrive as it would in real life, by means of the 'rain-sprinkler' mechanic. I know a lot of people don't like fire spread. It was the same with minecraft. Fire is a force of nature that we, as human beings, frequently take for granted, forgetting that if it is not respected and properly handled, it can and often will fuck your shit up in no time at all. Yes, it's a game, but to me, enforcing a restriction on a life force such as fire, and preventing it from acting normally is just a bit on the... cheating side. But most people disliked that fire was realistic and so it was nerfed, its spread was reigned in and instead of being the real threat it should be, it was turned into a minor inconvenience. At present, that is what fire is in this game, as well. I know the current rain-sprinkler' system is just a place holder for future mechanics and methods of fighting fire, so I'm not making an issue about it. But a small fire should be able to be put out by a couple of colonists with relative ease.

rexx1888

just couse itll be asked eventually, you using 10d?

antibodee

Quote from: rexx1888 on April 22, 2015, 12:59:39 AM
just couse itll be asked eventually, you using 10d?

10c.  Didn't see any patchnotes pertaining to anything important.  I downloaded 10d, but haven't seen a need to install it.

PotatoeTater

I always try to make sure my base has fire-lines made out of noncombustible materials everywhere so fires don't spread and can be contained.
Life is Strange

antibodee

Quote from: Mikhail Reign on April 22, 2015, 12:44:14 AM
If it's in grass don't fight the fire directly - make mineral earth fire lines (cut the grass it's burning towards and rob it of fuel). Colonists cut grass much faster then the fight fires (especially if you have a decent amount of colonists on plant cutting duties) you can very easily box in a fire and then just let it burn out.

To be honest, this strategy hadn't occured to me at all.. rather brilliant.

PotatoeTater

Also if you have extra steel, sandbags stop fire from spreading so you can box the fire in with them.
Life is Strange

rmurdocci

So, what are these "anti-fire materials" -apart from cutting grass- we can use to prevent fire from spreading out?


StorymasterQ

Quote from: rmurdocci on April 22, 2015, 01:23:44 AM
So, what are these "anti-fire materials" -apart from cutting grass- we can use to prevent fire from spreading out?

Two rows of any floor should do, right?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

TLHeart

#10
Quote from: antibodee on April 22, 2015, 01:08:56 AM
Quote from: rexx1888 on April 22, 2015, 12:59:39 AM
just couse itll be asked eventually, you using 10d?

10c.  Didn't see any patchnotes pertaining to anything important.  I downloaded 10d, but haven't seen a need to install it.

10d fixes your problems with recruiting prisoners.

Fire is a HUGE threat to life, and has wiped out many real world colonies. Even today fire can destroy a small town with all the fire fighting equipment available... look at what the fires in California do every year.   

As for game play, fire needs to be a threat, not I will wait it out until it rains.

Fire breaks are the best way to stop fires. Stone walls do not burn.

antibodee

Quote from: TLHeart on April 22, 2015, 01:48:41 AM

Fire is a HUGE threat to life, and has wiped out many real world colonies. Even today fire can destroy a small town with all the fire fighting equipment available... look at what the fires in California do every year.   

As for game play, fire needs to be a threat, not I will wait it out until it rains.

Fire breaks are the best way to stop fires. Stone walls do not burn.

If we are basing anything on realism, lighting isn't going to set fire to a square mile radius after a 6 hour storm.  The ground would be far too wet.   Also, lighting wouldnt strike withing the same small area 20 times in an hour, or at least, it would be, statistically speaking, severely unlikely (at least if the climate is anything like Terra Firma).

rexx1888

but you aint on earth son, an who knows what the plants on a RW are actually like. we think its oak, but maybe its actually future oak, a super dense, really hot type of wood that burns ferociously hot.. or some shiz like that. is it really that hard to avoid death by fire? its not something thats come up for me(though my experiences are likely to be completely different to yours anyway)

Goo Poni

Quote from: rmurdocci on April 22, 2015, 01:23:44 AM
So, what are these "anti-fire materials" -apart from cutting grass- we can use to prevent fire from spreading out?

A two thick layer of stone or metallic walls, or flooring of any type. Fire "sparks" hop two tiles at most when the fire is at a full blaze on a tile so a two wide gap stops any fire from spreading. Sandbags also stop fire spread. So not only does outdoor flooring give you a pathway that your colonists can walk faster on, it also helps keep everything past the pathway unburnt. Just make sure you're not building with wood outside or you're gonna have a bad time. Wooden walls should really be replaced as soon as is viable.

Silvador

Quote from: Goo Poni on April 22, 2015, 03:24:56 AM
Quote from: rmurdocci on April 22, 2015, 01:23:44 AM
So, what are these "anti-fire materials" -apart from cutting grass- we can use to prevent fire from spreading out?

A two thick layer of stone or metallic walls, or flooring of any type. Fire "sparks" hop two tiles at most when the fire is at a full blaze on a tile so a two wide gap stops any fire from spreading. Sandbags also stop fire spread. So not only does outdoor flooring give you a pathway that your colonists can walk faster on, it also helps keep everything past the pathway unburnt. Just make sure you're not building with wood outside or you're gonna have a bad time. Wooden walls should really be replaced as soon as is viable.

I'd go three-wide, just to be safe.