Quill18's Let's Try Video

Started by LoneTophat, October 05, 2013, 05:05:07 AM

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LoneTophat

Thought I'd let you all know about the video that brought me to your forums, and made me pledge my financial support (no matter how meager 29 USD (30 CAD) is :P). Quill18's a favorite of mine, showcasing lots of indie titles including Dwarf Fortress (a major inspiration for this game, and a personal obsession of mine). It seems the game's creator has also commented on the video, saying he's fixed the bug that Quill noticed. :P
http://www.youtube.com/watch?v=iBp-kl7xL-4
Enjoy.

Ludde

I just pledged as well, thanks to quill for making a video about the game! I've been waiting a long time for a game that combines all my favorite genres.

Me myself I tried Dwarf Fortress a while ago, but I guess I was too lazy (even with the lazy noob pack) to learn it properly. This game really seem to get it all right, and it makes me so excited!

I'm looking forward to the pre-alpha! ;)

LoneTophat

Quote from: Ludde on October 05, 2013, 05:48:17 AM
I just pledged as well, thanks to quill for making a video about the game! I've been waiting a long time for a game that combines all my favorite genres.

Me myself I tried Dwarf Fortress a while ago, but I guess I was too lazy (even with the lazy noob pack) to learn it properly. This game really seem to get it all right, and it makes me so excited!

I'm looking forward to the pre-alpha! ;)
Not to go off-topic, but Dwarf Fortress can be very difficult for people to get into due to the notoriously unintuitive UI and tile-based graphics. It has a depth and complexity that blows every other game out of the water though, and that's why it has a small but very enthusiastic community. I think the developer's point of inspiration is that complexity and depth, and perhaps also the game's ability to create unique storylines from 'random' events.

Ludde

Quote from: LoneTophat on October 05, 2013, 06:01:00 AM
Not to go off-topic, but Dwarf Fortress can be very difficult for people to get into due to the notoriously unintuitive UI and tile-based graphics. It has a depth and complexity that blows every other game out of the water though, and that's why it has a small but very enthusiastic community. I think the developer's point of inspiration is that complexity and depth, and perhaps also the game's ability to create unique storylines from 'random' events.

I agree. I'd love to get into DF, as storytelling is where it's at for me.

It's going to be great seeing my colonists trying to survive in the harsh environment. When more research options and such have been completed I'm looking forward to building a elitist-science-compound rejecting refugees and only taking in the best and looking after its own like there's no other business. With a lot of research on the agenda, of course! ::)

UsF

You found the right guy to look at this game. Quill's great with his videos about new titles. :D

Sobel

Hi!

Just wanted to say the game looks fantastic, have voted on Greenlight and just trying to decide what to pledge. I also stumbled on this game via Quill18's let's try video.
The whole Firefly-esque vibe is amazing and really looking forward to the game in the future.

oasis789

One of the commenters makes an excellent point:

"Well if there are traders coming from other planets then what is the point of the game? Logic says to hitch a ride with the traders and get back to where you came from instead of starting anew on a totally barren unpopulated planet..."

"Well at the start you have money and you could give the traders the money after they drop you off on the planet you cam from. Simples."

This is a Revelation Space type of universe, there is no FTL interstellar travel. Humans have to enter cryonic stasis, space navigation is automated. Who exactly are we trading with? The ship AI? The ship captain, who is woken up? How exactly do the traders receive colony goods? Do they land and pick it up? Does the colony launch something up? If so, should that be costless? If traders land or the colony can send personnel to the traders, is there some sort of restriction on leaving, like trade ships not having extra cryonic facilities? But what about slavers then? How does interstellar trade work in this kind of universe?

oasis789

My tentative answer to some of those questions is that Ty should change the storyline slightly. The passenger ship isn't passing through to some other destination when some accident occurs and jettisons the crew. Instead, its a colony ship that is supposed to land at this particular frontier planet (because it can support human life), that has an accident on atmospheric re-entry or is shot down by pirates when it comes into orbit.

Thus, the colonists are supposed to be here, and they are still a motley crew since most of the other passengers would have already died.

But this storyline would also mean changing the planned endgame.

daft73

A quick thanks to Quill18, and his look into this game. He encouraged me to kickstart the game aswell!! Great choice to give him a copy to show off. Good luck to the game, and Quill18's   channel.

Sobel

Maybe there is FTL but the stresses/radiation etc. require passengers to be put in cryo? The crews/traders etc. might have specialised equipment/medical/genetic support to survive in FTL?

Yarkista

Quote from: Sobel on October 05, 2013, 04:05:58 PM
Maybe there is FTL but the stresses/radiation etc. require passengers to be put in cryo? The crews/traders etc. might have specialised equipment/medical/genetic support to survive in FTL?

Possibly, but that doesn't explain how they are able to trade.

oasis789

Quote from: Yarkista on October 05, 2013, 04:26:51 PM
Quote from: Sobel on October 05, 2013, 04:05:58 PM
Maybe there is FTL but the stresses/radiation etc. require passengers to be put in cryo? The crews/traders etc. might have specialised equipment/medical/genetic support to survive in FTL?

Possibly, but that doesn't explain how they are able to trade.

Exactly. There must be a reason for the initial crash survivors to stay, or a reason that they can't leave.

If the former, the storyline has to be adjusted, possibly towards a DF-esque story.

If the latter, it has to be consistent with the existence of frequent interplanetary/interstellar trade (whether FTL or sublight).

LittleMikey

I only found Quill18 a couple of days ago while looking for Cities In Motion content, and I'm so glad to have found this game through him! It looks like it's just what I'm after ^_^