[Mod Request] Crafting Priority

Started by crusader2010, April 29, 2015, 05:30:30 PM

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crusader2010

With all the crafting tables that we have from everywhere I believe we need a mod that assigns a "Priority" property to each of them so that you can set exactly which stuff to craft firstly. I hate colonists only caring about the cooking stove and barely touching bionics workbenches for example, or tailoring.

On the same idea, a priority system for whatever you construct would be nice. This should work as in keeping materials to construct your stuff in the order you set up, instead of bringing them all over.
My mod pack: {A13} Mod Mega Pack

1000101

#1
The job classes can be prioritized in the game, for individual jobs in a class, look in Mods\Core\Defs\WorkTypeDefs\WorkTypes.xml.

What you want to change (and I recommend not editing the core mod but create your own small mod) are the "naturalPriority" fields.

It's unlikely that a mod would be released which does this since it's kind of a personal flavour as to how you want things prioritized.

That being said, it could be gone through an in-game dialogue but that would take someone with the needed skills.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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