I've been playing RimWorld for about a week now, love these kinds of games and think I've spent roughly 50-60 hours on it so far. As usual it didn't take me long to check if the game had any mods and been trying this pack now for at least 40 hours of game play, must say, I love it since it gives a more natural progression curve and a larger diversity.
However I've found some bugs with the Blueprints mod, well perhaps not bugs, but more things that is wise to keep in mind:
If I create a bedroom, with all the furniture (especially the heater) etc in it or a turret placement with the Vulcan gun as an example and then create a blueprint of that room/location and rotate it, the graphics also gets rotated on some stuff. The heaters looks especially funny and the base of the Vulcan gun is all of a sudden a hexagon instead of a square. This mostly happens in "God Mode" but it also happens frequently while in regular mode, they still work as they should though.
If you place a power line on top of an existing power line with a blueprint one ain't always canceled out which leads to two power lines in the same location, leading to errors the severely lag out my game. This mostly happens in "God Mode" but it also happens frequently while in regular mode. This can on rare occasion happen if I build any power generating thing on top of a place were I previously had a power line as well. I've spent quite some time hunting down were I might have put a power line on top of another now.
Quite frequently I also have issues with grass coming through the floor if I have a potted plant in the blueprint, I think it depends on what is built first, the floor or the potted plant. In "God Mode" I need to remove and replace any potted plants to get rid of this.
This is perhaps more a bug/thing with that particular mod and not the pack itself, but you might be able to fix/tweak it nonetheless.
I also wish to suggest this mod I found to be added to the pack "Vegetable Garden":
https://ludeon.com/forums/index.php?topic=12934.0Works to my experience without issues with the pack and adds just as much diversity on the food side as the rest of the pack have in other areas.
Ohh and lastly I've been looking for a mod or some way to alter the trade window a tiny bit. Lets say that I have 400 of X and it sells for 10$/X, I want to sell as much as possible but the trader only have 2000$ so I can only sell 200 of X to the trader. Right now this means that I have to click 200 times on the + arrow to add yet another thing for sale, this is extremely cumbersome, is there any way around this? A simple solution would be that when you press >> you only sell the amount of stuff the trader actually can afford and not every single item of X that you own or the ability to alter the number by just typing 200. Or am I simply missing something?
// SuedKAT