[A13] DE Surgeries v1.06 [20-April-2016]

Started by DarknessEyes, April 15, 2016, 07:41:06 PM

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Glitterworld pills (cure flu, malaria, muscle parasites, etc) should be? (please discuss)

ONLY sold by Caravans and Trade ships.
77 (43.3%)
ONLY crafted at stove (Medicine + human meat).
10 (5.6%)
Both of the above.
82 (46.1%)
I dont like the idea.
9 (5.1%)

Total Members Voted: 178

DarknessEyes

Overview

Adds 26 new surgeries to Rimworld.
* 2 cosmetic surgeries: Ear and Nose.
* 8 chronic surgeries: Bad back, Frail, Cataract, Hearing loss, Dementia, Alzheimers, Asthma and Heart artery blockage.
* 13 injury surgeries: Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite and Brain damage.
* 3 bone surgery: Mandible, Rib cage and Spine. 

Features

The surgeries and divided into 4 categories (easy, normal, hard and very hard).

Easy surgeries:
* Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise and Frostbite.
* Work: 2,000.
* Requires 1 units of medicine (can use healroots).
* Requires level 5 medicine.

Normal surgeries:
* Mandible, Ear, Nose, Bad back, Frail, Cataract, Hearing loss and Asthma.
* Work: 4,000.
* Requires 2 units of medicine (can use healroots).
* Requires level 10 medicine.
* Mandible surgery requires 17 Plasteel.

Hard surgeries:
* Bad back, Frail, Rib cage and Spine.
* Work: 4,000.
* Requires 2 units of medicine (can use healroots).
* Requires level 10 medicine.
* On failure there is 5% chance to kill the patient.
* Spine surgery requires 33 Plasteel.
* Rib cage surgery requires 24 Plasteel.

Very hard surgeries:
* Brain damage, Dementia, Alzheimers and Heart artery blockage.
* Work: 6,000.
* Requires 3 units of medicine (can use healroots).
* Requires level 15 medicine.
* On failure there is 25% chance to kill the patient.

Future updates

* Heal organs.
* Glitterworld pills: Heal all diseases.
Download

Webpage / Download / Changelog

License

Your allowed to use this mod in modpacks.

Feedback

Please give me your feedback and vote in the polls.
De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

Uh... What happens if you neither succeed, fail, or fail and kill on the brain?

60+15+15=90

DarknessEyes

Quote from: hector212121 on April 15, 2016, 07:52:45 PM
Uh... What happens if you neither succeed, fail, or fail and kill on the brain?

60+15+15=90

Sorry, it was 60+20+20. Edited details.
De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

Zeta Omega

how do nose and ears have a 5% chance to kill...small chance but still...bit excessive...I mean you could change it to..like...cut off or something.

winowmak3r

Maybe the patient had an unforeseen reaction to the anesthesia. It's not unheard of, especially in very old people. I dunno if 5% is realistic but hey, it's Rimworld, if you didn't have colonists dying tragically it wouldn't be Rimworld! 

404 Name Not Found

I like the idea of the mod, but having the patient die during a nose job isn't very realistic and I'll have to pass until that's changed.

DarknessEyes

#6
Ty for feedback.

What do you guys think:

* Increase success chance based on doctor skill level, if so should i reduce the medical skill requirements?
* Reduce the kill chance to 1% on nose and ears
* Remove the kill chance on nose and ears
* Add insect jelly in requirements for nose and ears surgery
* Able to craft medicines at tailoring bench (5 cloth + 5 healroot + 1 plasteel)
De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

dareddevil7

Well, why would you repair a human ear, they are shit at directing sound.

DarknessEyes

Quote from: dareddevil7 on April 16, 2016, 11:56:27 AM
Well, why would you repair a human ear, they are shit at directing sound.

Because of the social debuff.
If they lose an ear or the nose other colonists will dislike them because their desfigured...
De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

Insect jelly is nigh impossible to come by on some maps.

DarknessEyes

Quote from: hector212121 on April 16, 2016, 03:57:23 PM
Insect jelly is nigh impossible to come by on some maps.

Vendors dont sell those?
De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

Vendors can be few and far between, especially if you only have a few friends.

oronnoro2

This mod looks quite interesting, Ill have to try it. Very well done. =)

DarknessEyes

After searching the game files for hours i finnaly found how to remove the following conditions!
Chronic: BadBack, Frail, Cataract, HearingLoss, Dementia, Alzheimers, Asthma, HeartArteryBlockage.
Injuries: Burn, Crush, Crack, Cut, SurgicalCut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite, BrainDamage.

Should i add surgeries for:
A) All of them.
B) Some Chronic and all Injuries.
C) All Injuries.

De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

A. Definitely A. I would legit shell out 1k silver to be able to fix anything that's permanent.

Except maybe arteries. I don't think blood pumping actually does anything?