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Poll

Glitterworld pills (cure flu, malaria, muscle parasites, etc) should be? (please discuss)

ONLY sold by Caravans and Trade ships.
- 77 (43.5%)
ONLY crafted at stove (Medicine + human meat).
- 10 (5.6%)
Both of the above.
- 82 (46.3%)
I dont like the idea.
- 8 (4.5%)

Total Members Voted: 176


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Author Topic: [A13] DE Surgeries v1.06 [20-April-2016]  (Read 48882 times)

DarknessEyes

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[A13] DE Surgeries v1.06 [20-April-2016]
« on: April 15, 2016, 07:41:06 PM »

Overview

Adds 26 new surgeries to Rimworld.
* 2 cosmetic surgeries: Ear and Nose.
* 8 chronic surgeries: Bad back, Frail, Cataract, Hearing loss, Dementia, Alzheimers, Asthma and Heart artery blockage.
* 13 injury surgeries: Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite and Brain damage.
* 3 bone surgery: Mandible, Rib cage and Spine. 

Features

The surgeries and divided into 4 categories (easy, normal, hard and very hard).

Easy surgeries:
* Burn, Crush, Crack, Cut, Surgical cut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise and Frostbite.
* Work: 2,000.
* Requires 1 units of medicine (can use healroots).
* Requires level 5 medicine.

Normal surgeries:
* Mandible, Ear, Nose, Bad back, Frail, Cataract, Hearing loss and Asthma.
* Work: 4,000.
* Requires 2 units of medicine (can use healroots).
* Requires level 10 medicine.
* Mandible surgery requires 17 Plasteel.

Hard surgeries:
* Bad back, Frail, Rib cage and Spine.
* Work: 4,000.
* Requires 2 units of medicine (can use healroots).
* Requires level 10 medicine.
* On failure there is 5% chance to kill the patient.
* Spine surgery requires 33 Plasteel.
* Rib cage surgery requires 24 Plasteel.

Very hard surgeries:
* Brain damage, Dementia, Alzheimers and Heart artery blockage.
* Work: 6,000.
* Requires 3 units of medicine (can use healroots).
* Requires level 15 medicine.
* On failure there is 25% chance to kill the patient.

Future updates

* Heal organs.
* Glitterworld pills: Heal all diseases.
Download

Webpage / Download / Changelog

License

Your allowed to use this mod in modpacks.

Feedback

Please give me your feedback and vote in the polls.
« Last Edit: April 20, 2016, 02:36:44 PM by DarknessEyes »
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De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

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Re: [A13] DE Surgeries
« Reply #1 on: April 15, 2016, 07:52:45 PM »

Uh... What happens if you neither succeed, fail, or fail and kill on the brain?

60+15+15=90
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DarknessEyes

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Re: [A13] DE Surgeries
« Reply #2 on: April 15, 2016, 08:07:09 PM »

Uh... What happens if you neither succeed, fail, or fail and kill on the brain?

60+15+15=90

Sorry, it was 60+20+20. Edited details.
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De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

Zeta Omega

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Re: [A13] DE Surgeries
« Reply #3 on: April 15, 2016, 09:32:44 PM »

how do nose and ears have a 5% chance to kill...small chance but still...bit excessive...I mean you could change it to..like...cut off or something.
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winowmak3r

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Re: [A13] DE Surgeries
« Reply #4 on: April 15, 2016, 10:26:17 PM »

Maybe the patient had an unforeseen reaction to the anesthesia. It's not unheard of, especially in very old people. I dunno if 5% is realistic but hey, it's Rimworld, if you didn't have colonists dying tragically it wouldn't be Rimworld! 
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404 Name Not Found

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Re: [A13] DE Surgeries
« Reply #5 on: April 16, 2016, 04:33:03 AM »

I like the idea of the mod, but having the patient die during a nose job isn't very realistic and I'll have to pass until that's changed.
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DarknessEyes

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Re: [A13] DE Surgeries
« Reply #6 on: April 16, 2016, 11:44:26 AM »

Ty for feedback.

What do you guys think:

* Increase success chance based on doctor skill level, if so should i reduce the medical skill requirements?
* Reduce the kill chance to 1% on nose and ears
* Remove the kill chance on nose and ears
* Add insect jelly in requirements for nose and ears surgery
* Able to craft medicines at tailoring bench (5 cloth + 5 healroot + 1 plasteel)
« Last Edit: April 16, 2016, 12:02:43 PM by DarknessEyes »
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De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

dareddevil7

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Re: [A13] DE Surgeries
« Reply #7 on: April 16, 2016, 11:56:27 AM »

Well, why would you repair a human ear, they are shit at directing sound.
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DarknessEyes

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Re: [A13] DE Surgeries
« Reply #8 on: April 16, 2016, 12:02:07 PM »

Well, why would you repair a human ear, they are shit at directing sound.

Because of the social debuff.
If they lose an ear or the nose other colonists will dislike them because their desfigured...
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De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

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Re: [A13] DE Surgeries v1.02
« Reply #9 on: April 16, 2016, 03:57:23 PM »

Insect jelly is nigh impossible to come by on some maps.
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DarknessEyes

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Re: [A13] DE Surgeries v1.02
« Reply #10 on: April 16, 2016, 04:19:08 PM »

Insect jelly is nigh impossible to come by on some maps.

Vendors dont sell those?
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De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

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Re: [A13] DE Surgeries v1.02
« Reply #11 on: April 16, 2016, 04:22:44 PM »

Vendors can be few and far between, especially if you only have a few friends.
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oronnoro2

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Re: [A13] DE Surgeries v1.02
« Reply #12 on: April 16, 2016, 04:53:17 PM »

This mod looks quite interesting, Ill have to try it. Very well done. =)
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DarknessEyes

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Re: [A13] DE Surgeries v1.02
« Reply #13 on: April 16, 2016, 07:11:12 PM »

After searching the game files for hours i finnaly found how to remove the following conditions!
Chronic: BadBack, Frail, Cataract, HearingLoss, Dementia, Alzheimers, Asthma, HeartArteryBlockage.
Injuries: Burn, Crush, Crack, Cut, SurgicalCut, Scratch, Bite, Stab, Gunshot, Shredded, Bruise, Frostbite, BrainDamage.

Should i add surgeries for:
A) All of them.
B) Some Chronic and all Injuries.
C) All Injuries.

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De Surgeries
https://ludeon.com/forums/index.php?topic=18976.0
Adds 26 new surgeries to Rimworld.

hector212121

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Re: [A13] DE Surgeries v1.02
« Reply #14 on: April 16, 2016, 07:46:28 PM »

A. Definitely A. I would legit shell out 1k silver to be able to fix anything that's permanent.

Except maybe arteries. I don't think blood pumping actually does anything?
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