A Bonus for Winning

Started by Frankenbeasley, May 27, 2015, 04:25:45 PM

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Frankenbeasley

I think it would be fun to add a little bonus to escaping the planet. I think that if you get your three original castaways into a ship and off the planet, that there should be a chance that on the next map you play you may find them in a hidden chamber, as well-equipped and as skilled as they were when they lifted off. Naturally, they would be hostile to your current colony and they would not surrender (because, honestly, that's how we all play them) so you'd have to kill them. It would be a challenge and also a nice little bonus from the equipment point of view.
You live and learn. At any rate, you live.  - Douglas Adams

Adamiks

+1 for idea, BUT why they would be hostile? If someone would save my life (sleeping 1000000years is like being dead) i would talk with them (at least). And i thing that colonists should learn something after living on Rimworld - if someone want to kill you, kill him first, if someone want to help you, recruit him or at least take his organs.

Frankenbeasley

Well, let's face it. Our colonists get sent to certain death without a qualm whilst we play the game. They know we always get armed up when we're opening caskets and that the occupants are always either killed, enslaved, or imprisoned and brain-washed. Also, any colonist who has reached orbit has generally done so from the top of a mountain of corpses. Damn right they are going to resist.

Mainly, though, it's because it would be a bit too unbalancing to suddenly have people with, potentially, lots of skills in the late teens or even at 20, joining the colony.
You live and learn. At any rate, you live.  - Douglas Adams

Stealth

I think you should be able to start the next game with all the people you rescue in the ship. At first this is how I thought it worked. Right now there literally no reason to build the ship. If you want to start a new game then you might as well just quit your current one and start fresh that way. Why go through all the trouble of building the ship?

Adamiks

Quote from: Frankenbeasley on May 27, 2015, 04:42:17 PM
Well, let's face it. Our colonists get sent to certain death without a qualm whilst we play the game. They know we always get armed up when we're opening caskets and that the occupants are always either killed, enslaved, or imprisoned and brain-washed. Also, any colonist who has reached orbit has generally done so from the top of a mountain of corpses. Damn right they are going to resist.

Mainly, though, it's because it would be a bit too unbalancing to suddenly have people with, potentially, lots of skills in the late teens or even at 20, joining the colony.

In that point -1. I wouldn't kill them even if they will try kill me (mechanical walls for traping them + hauling food or something), they are my colonists! And also players would can "cheat" and send colonists without clothes to space.

Frankenbeasley

Yes, I never build ships. I play until my colony is working like a well-oiled machine and is rich and fulfilled - or until I get bored and fancy a different biome or story. However, I'm wary of simply starting a new colony with all the development of the characters already done. If I want to start a new game with godlike powers for having played it through before, I'll dig out Mass Effect again! So, I'd like to see some bonus for a full play-through, but I don't want to have all the fun of a fresh start sucked away. Sometimes, the most satisfying bits are the initial period of each colony.
You live and learn. At any rate, you live.  - Douglas Adams