Any pro tips?

Started by SpookCrow, June 12, 2015, 11:00:24 AM

Previous topic - Next topic

SpookCrow

"Fear is the enemy within you that can lead to your demise." -Spook

RickyMartini

Make your raiders into cowboy hats.

jega

Eating cooked food makes your colonists happy. Took me forever to figure that one out.

Also build a solid door on your jails out of granite so when prisoners go berserk you can just lock the door and have people keep repairing it from the outside. They will calm down eventually.

Dr. Z

#3
Don't knwo what exactly is considered pro, but there are some things I often read players are not using:

1.: Use manual priorities and make templates for different "classes". E.g. my miner always mines than buidls than hauls and scientist always builds than researches etc.

2.: Prepare carefully. Either with the respective mod or (as I prefer) through selecting three key abilities from which each starting colonist should have one at a high level (8 or above best case).

3.: Don't take whoever comes visiting your colony. You can do that to get a fourth colonist but after that you should only take people worth their food, especially when you have prisoners.

4.: NEVER take incapable of firefighting or prostophone (the thing where you're afraid of artificial limbs).

5.: If you play on ice sheet, reconsider everything you know because conventional tactics won't work here.

6.: When deconstructing something roofed, use an inverted zone so your colonists don't enter the roofed area and get killed by it falling down.

7.: You can build things from any material present on your map. You don't need to research stonecutting to build with stone, only for crafting.

8.: At some point you should get a colonist incapable of violent to ensure he stays in the back and can carry wounded people out of the battle, also because your colony can't be destroyed by all yur guys suck at combat. Having a pacifist is mostly self-restricting so you don't put him on the frontline although you know better.
Prasie the Squirrel!

Kegereneku

Always kill boomrat with melee weapon  ;D
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

DDog

Quote from: Dr. Z on June 12, 2015, 02:41:31 PM
7.: You can build things from any material present on your map. You don't need to research stonecutting to build with stone, only for crafting.


WHAT???  played 100's of hours and didn't know this!!!  Wow!

REMworlder

#6
-Put flooring on ice to nearly double the walking speed. Be sure to clear it of snow for the full bonus.
-Put turrets behind autodoors; close the door if the turret starts taking too much fire and you want to save it from exploding. Be sure to close the door before melee fighters get close.
-Buy wood in bulk from traders if the map doesn't have many trees. Using wood frees up steel for important activities.
-Only throw one EMP at mechanoids. Any more EMPs just cause the mechanoids to instantly adapt and become forever invulnerable to EMPs.
-Stone traps take awhile to build, but stone is so common it's easy to spam them.
-Leave doors open between common rooms during the winter to help with temperature equalization.
-Don't use medicine on frostbite - it has nearly no effect. As long as frostbite is simply treated it'll heal fine, no scars or infection.
-Be careful mining plasteel: colonists will become obsessed with the task and can become exhausted and collapse from extreme weather.
-Tell skilled workers to "drop items on floor" under bill instructions so they can spend more time working; use less-valuable unskilled laborers for hauling. This can create great time savings for items like meals.
-Deconstruct poor-quality weapons to great greater material return value than just selling them for pennies.
-Build solar panels in wind turbine zones; they don't affect the turbine's efficiency.
-Use switches to save power and safely control your turrets from a distance.


Quote6.: When deconstructing something roofed, use an inverted zone so your colonists don't enter the roofed area and get killed by it falling down.

Or consider using a no-roof zone to eliminate the roof and stop falling rubble at the source

Dr. Z

Naa, that would be too easy ;)
Prasie the Squirrel!

Jimyoda

Quote from: Dr. Z on June 12, 2015, 02:41:31 PM
4.: NEVER take incapable of firefighting or prostophone (the thing where you're afraid of artificial limbs).

You are mistaken sir. THIS is a prostophone.

Quote from: Rahjital on July 09, 2015, 03:09:55 PM
"I don't like that farmers chop people up."

Obviously she has already played Rimworld :P

Read the wiki. Edit the wiki. Let the wiki be your guide.
http://rimworldwiki.com/

DuncaR

Quote from: Jimyoda on June 12, 2015, 03:58:17 PM
Quote from: Dr. Z on June 12, 2015, 02:41:31 PM
4.: NEVER take incapable of firefighting or prostophone (the thing where you're afraid of artificial limbs).

You are mistaken sir. THIS is a prostophone.
You, sir, are a winner at the internet!

Jimyoda

Oh, and in case you couldn't tell
that's an android phone. 
:P
Quote from: Rahjital on July 09, 2015, 03:09:55 PM
"I don't like that farmers chop people up."

Obviously she has already played Rimworld :P

Read the wiki. Edit the wiki. Let the wiki be your guide.
http://rimworldwiki.com/

Bodog999

Kill raiders before they kill you
Get your colonists as tanky as possible, it'll slow em down but what do you rather have?
Get your colonists binonical, they'll be less likely to bleed when a limb is hit, unless they are shot off
Use traps all around your base, you never know, sometimes a 3 year old trap can save your life
If you like use mods that change weapons or add some things for battle (for example Haplo's miscelaneous mod (cant spell that word))

Dr. Z

9.: Save medicine for operations, use herbal medicine on infections and herbal or even no medicine at all on normal wounds. It causes almost never an infection when badly treating a wound (in my personal experience anyway).
Prasie the Squirrel!

Blizz

Sandbags are your friends. Put a turret behind them, put your colonists behind them. They'll take a bullet for you (Or 20).

Dave-In-Texas

Quote from: DDog on June 12, 2015, 03:40:13 PM
Quote from: Dr. Z on June 12, 2015, 02:41:31 PM
7.: You can build things from any material present on your map. You don't need to research stonecutting to build with stone, only for crafting.


WHAT???  played 100's of hours and didn't know this!!!  Wow!

Its only true once you have a sample of said material from a wall being deconstructed.  ie  all the walls are intact, your choices are wood and steel.  deconstruct that sandstone wall over there for just 4 blocks and now you can build out of sandstone, even though you only have 4.