Started by Rikiki, July 26, 2015, 08:14:29 AM
Quote from: Wildcard82 on August 26, 2015, 08:58:30 AM^ I am getting the same problem
Quote from: Xubrim on August 25, 2015, 05:31:56 PMLaser fence?.. 'eh...Emergency laser defense grid? Why yes, I think that will do nicely.I'm not sure if you had it intended that as an alternate use or not, but lasers work splendidly for quickly shutting down hallways or base entrances. One can even get creative and come up with ways to trap manhunters in kill boxes, blocking both entrances with lasers at the flick of a switch from far, far away. It'd be a little more tricky with ranged humanoids, but it's still feasible if you play your cards right.Cheaty as it sounds, I've loved to see some lasers that could even pass through/over embrasures/sandbags. Also, lasers currently act as walls for the sake of heat transfer. Is there any way to make Rimworld view lasers as nonpassable, but not a wall?For a fence, four tiles seems a bit too short. Admittedly, the longer you go, the more exploity things can get. I imagine this is why you settled on only four tiles? This is probably a terrible suggestion from a balance perspective, but I sort of hope you increase the distance and, if players want to be cheap little losers (like me), let them. Maybe a mechanic where the energy requirement gets exponentially larger based on how much longer than a set amount of tiles the laser is would balance things a little? Either way, good stuff. Always happy to have your work in my load order.
R := natural rock+ := pylon= := fence(rest of the map)RRR RRRRRR RRRRRR RRR+=====+(you base in a mountain)