New Tech

Started by preliminary7, December 18, 2013, 08:54:34 AM

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preliminary7

I would suggest adding in more tech and new stuff to build. Right now it's limited everyone would see it as unfinished if there are not a variety of stuff to build

Galileus

It is unfinished. It's and alpha.

palandus

What kind of technology would you suggest?
What kind of buildings/furniture/fortifications would you suggest?

Considering at the intro screen it does say "pre-alpha" I'd wager it would mean its limited in features, yes?

However, Tynan will probably have a more fleshed out pre-alpha or alpha in January 2014.

jacob814

Categorized under Building:

Although this may be hard to do, have levels of the land. Not 3D but where you zoom in and out by the mouse wheel to get another level of the map. Like if you where to zoom underground, you could make a few underground buildings and if you zoom above ground, for example, you could make bridges or a place for the colonists to get from building to building without having to trek on the ground. The max levels i am talking about like this should be 3, the middle level being the level we have now and then having a level below and above it. I have considered this may take some time and be a bit hard on the CPU itself, but if you only render one level at a time, it should theoretically work out.

This is my first post, if there is something wrong with it or if it is in the wrong category on the from msg me. Thankyou

Edit: I do understand this is in alpha, i am able to understand the waits in between the updates.
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Galileus

Uhm... how is that related to the suggestion of adding new tech to research? ^^'

Anyhow, there will be no Z levels. Tynan already addressed that topic.

jacob814

Categorized under Building:
Categorized under Research:
(whole new post other than the one above)

This is not categorized in under the Research area of the forums because I felt like it belonged here. If there is anything wrong with it just let me know. Let me get straight to it. This would be a defensive "block" that you would place in walls. It would be a "peep" hole where a colonist is able to shoot from without taking damage from direct shots. But lets say a the gun, in the hole, the colonist is shooting from takes enough damage from raiders shots, the gun will blow up in the colonist face. The damage he takes is up to the creator.

This building, or addon to the building, should be a research item, and not given to you in the game right away.

This "peep" hole ( not knowing what to call it just yet) is a defensive measure for the colonist, for those who have alot of colonists, don't what them dead, and have alot of guns to shot.

From a programmers point of view, as far as i know, this shouldn't be super hard to implement unlike my last post.

Thank you for reading my post and taking consideration to it, i do plan to contribute alot of ideas to this because I think so highly of the game and what it could come out to be.
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jacob814

ok thankyou, the comment above I was writing while you posted that, so sorry if this is already considered too. sorry again
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palandus

Sounds like a murder hole (google it).

preliminary7

#8
For those that are questioning what kind of new tech would I suggest. I would suggest since this is a sci-fic game think about robot. you know right now we can only build a turret but why not a robot that can float around and guard for us? I'm at day 50 and I'm at the peak of losing all my survivor not even day 50 but day 8. I strongly believe a floating robot as a guard would be great! equip it with a Machine Gun and we're all set left mouse click on it and have the command pop up "guard, scout, set perimeter, set patrolling way point, and just simply 'standby'" this would be a perfect into the future robot. And the reason is I know some of you will be asking me this saying that it's not really into the future cause they are using a low end ship to be stuck on the planet in the first place but they wouldn't be stuck in the first place if they didn't get there with a high end ship and crashed.

2. Add some more tech to where we can research in building !!bigger!! gun like a cannon (I see that we have canon shell but what is it use for?!?!) to protect ourselves! I know we have turret but those are freaking weak.

3. Research in upgrading turret to laser guns or something nice.

4. Add a different source of energy power. that the sun's solar energy won't affect it! c'mon we're human if something like that happen we're smart enough to think of something that'll work. Like adding a river and have a mill run for natural energy. Beside isn't this game hardcore science I thought human can't live without water?

5. Add a workbench so we can research and craft armor, guns, and bullets and such. Adding armor so our colony can protect themselves. Adding bullets would actually make the game realistic whereas there won't be an infinite amount of ammo that our party and the raiders would have. i still question that everytime I play. Now talk about survival! if you're stranded with only 5 bullets.

6. Adding another high tech door not the sliding door. But a rock solid metal door that will only allow colony players in by reading their finger and eye (adding new colony identity into the system after each survival is recruited). High tech door is a lot stronger and stable than the sliding door.

7. Adding each individual's need and wants like an exercise weight, a kind of game, a punching bag and you name it. The reason why? Scientifically speaking and thinking a person would go coo coo if they don't meet their need.

8. Adding a fire extinguisher making it faster for the colony to maintain and control fire before it spread and you can later on researching fire hydrant to extinguish fire without the need to be there anymore. Or simply have your robot extinguish it for you.

9. Fix: First party raider and second party raider will actually kill each other instead of gang up on us. Because First and second party raider does not know each other. I have this happen to me where first party raider came in and were preparing then a random second party raider pop up but instead of killing each other they worked together in raiding my place. This is not as close as what a real life perspective result would be. If in real event both party would have kill each other before raiding my place because they don't want to share the good

10. Have a new source of food. There's tons of animal in the game but we can't even hunt them for meat? Add them to the food chain!

11. and many more

Creepypastaanime

flying robots that guard you seems to OP, maybe if you can make your characters do that, also, having turrets that are too strong would ruin the game. also, solar and geothermic energy are both natural, hydro electric shouldn't make a difference, but there should be more ways to get energy, like wind turbines, and the doors don't open to just anyone, raiders have to break them down, have you not noticed this? but they do have to be powered to lock raiders out.
please click on the egg to help it hatch and grow into a dragon

Hearthspire

#10
Ideas? Hrrrrrrrrrrrmmmmm

1: Tech tiers. Each tier has more advanced tech, with more resource and time requirements.

2: Event Tech. Tech you have to discover through events in order to be able to research. Some may very rarely drop from raids or the occasional cargo drop. Some may even develop from minor disasters (Like the solar flares and electrical fall-outs), or through rare/expensive trades with industrial traders. Also, tech that can be discovered through testing on animals...and even humans.

3: Upgradable research station. For every tier unlocked requires a more advanced research area, which requires more power and resources to maintain.

4: Research aids. Several people can research on the station at the same time, share notes and whatnot. Mostly to speed up the process, especially when you know the game will throw several pirate raids at you without mercy.

5: Queued topics. Want to research another topic instead? Go ahead, you'll pick up right where you left off when you decide to come back.

6: Oops, x happened. I'll need to research this topic all over again. -cry-
    Oops, x happened. Research will go xpercent slower than before.
    Oops, x happened. Local animals driven crazy, prepare defensive maneuvers!
    Oops, x happened. NAME has gone mad/lost a skill!
    Oops, x happened. NAME is unable to have children as a result. Forever alone.

7: Wow, x happened! Beneficial accidents.

Actual New tech:

1: Mines. Everywhere. Blow up ALL of the pirates! And creatures too. Return rate of items is very very slim.

2: Extreme Animal husbandry. Increase the local muffalo population by a generous amount, determine when they'll breed, how many will be born, and how much milk would be produced. (if any)

3: Extreme Animal taming. Lure them to the dark side with cookies; they'll defend the base, retrieve resources, clear rubble, be pack mules, and serve as a means of travel. Less susceptible to mind control.

4: Gene therapy. Make current colonists better in skill or strength and speed.

These would need to be heavily balanced, but it would be neat to have similar effects! Also, if any of these have been mentioned already, I apologize in advance. ^^;



Noo ani Anqueetus

jacob814

This is would be a simple idea to implement. When you click on a door have a option of keeping door open, closed, only colonists, or everyone. Would not be to hard to implement.
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